Lime3DS/src/video_core/renderer_vulkan
GPUCode 1f6393e7d5
video_core: Refactor GLSL fragment emitter (#7093)
* video_core: Refactor GLSL fragment emitter

* shader: Add back custom normal maps
2023-11-06 12:26:28 -08:00
..
pica_to_vk.h renderer_vulkan: Misc fixes (#6974) 2023-09-15 00:21:12 +03:00
renderer_vulkan.cpp renderer_vulkan: Fix screenshots under NVIDIA vulkan (#7082) 2023-10-22 22:53:14 +03:00
renderer_vulkan.h vk_instance: Perform vulkan logging as early as possible (#7058) 2023-10-11 15:11:43 -07:00
vk_blit_helper.cpp Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_blit_helper.h Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_common.cpp renderer_vulkan: Add vulkan initialization code (#6620) 2023-06-20 15:24:24 +03:00
vk_common.h Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_descriptor_pool.cpp Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_descriptor_pool.h Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_graphics_pipeline.cpp Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_graphics_pipeline.h video_core: Refactor GLSL fragment emitter (#7093) 2023-11-06 12:26:28 -08:00
vk_instance.cpp vk_instance: Perform vulkan logging as early as possible (#7058) 2023-10-11 15:11:43 -07:00
vk_instance.h vk_instance: Perform vulkan logging as early as possible (#7058) 2023-10-11 15:11:43 -07:00
vk_master_semaphore.cpp Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_master_semaphore.h Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_pipeline_cache.cpp video_core: Refactor GLSL fragment emitter (#7093) 2023-11-06 12:26:28 -08:00
vk_pipeline_cache.h video_core: Refactor GLSL fragment emitter (#7093) 2023-11-06 12:26:28 -08:00
vk_platform.cpp vk_platform: Check if vkEnumerateInstanceVersion exists before calling it (#6982) 2023-09-15 16:00:10 -07:00
vk_platform.h Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_present_window.cpp Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_present_window.h Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_rasterizer.cpp video_core: Refactor GLSL fragment emitter (#7093) 2023-11-06 12:26:28 -08:00
vk_rasterizer.h video_core: Abstract shader generators. (#6990) 2023-09-30 02:06:06 -07:00
vk_rasterizer_cache.cpp Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_renderpass_cache.cpp Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_renderpass_cache.h Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_resource_pool.cpp Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_resource_pool.h Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_scheduler.cpp Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_scheduler.h Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_shader_util.cpp Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_shader_util.h renderer_vulkan: Add shader generators (#6630) 2023-06-26 16:22:51 +02:00
vk_stream_buffer.cpp vk_stream_buf: Allow dedicated allocations (#7103) 2023-11-05 12:25:59 -08:00
vk_stream_buffer.h Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_swapchain.cpp renderer_vulkan: Fix screenshots under NVIDIA vulkan (#7082) 2023-10-22 22:53:14 +03:00
vk_swapchain.h Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
vk_texture_runtime.cpp vk_texture_runtime: Fix debug scope label lambda-capture (#7102) 2023-11-01 21:30:54 +01:00
vk_texture_runtime.h Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00