mirror of
https://github.com/Lime3DS/Lime3DS
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e13735b624
* externals: Add oaksim submodule Used for emitting ARM64 assembly * common: Implement aarch64 ABI Utilize oaknut to implement a stack frame. * tests: Allow shader-jit tests for x64 and a64 Run the shader-jit tests for both x86_64 and arm64 targets * video_core: Initialize arm64 shader-jit backend Passes all current unit tests! * shader_jit_a64: protect/unprotect memory when jit-ing Required on MacOS. Memory needs to be fully unprotected and then re-protected when writing or there will be memory access errors on MacOS. * shader_jit_a64: Fix ARM64-Imm overflow These conditionals were throwing exceptions since the immediate values were overflowing the available space in the `EOR` instructions. Instead they are generated from `MOV` and then `EOR`-ed after. * shader_jit_a64: Fix Geometry shader conditional * shader_jit_a64: Replace `ADRL` with `MOVP2R` Fixes some immediate-generation exceptions. * common/aarch64: Fix CallFarFunction * shader_jit_a64: Optimize `SantitizedMul` Co-authored-by: merryhime <merryhime@users.noreply.github.com> * shader_jit_a64: Fix address register offset behavior Based on https://github.com/citra-emu/citra/pull/6942 Passes unit tests. * shader_jit_a64: Fix `RET` address offset A64 stack is 16-byte aligned rather than 8. So a direct port of the x64 code won't work. Fixes weird branches into invalid memory for any shaders with subroutines. * shader_jit_a64: Increase max program size Tuned for A64 program size. * shader_jit_a64: Use `UBFX` for extracting loop-state Co-authored-by: JosJuice <JosJuice@users.noreply.github.com> * shader_jit_a64: Optimize `SUB+CMP` to `SUBS` Co-authored-by: JosJuice <JosJuice@users.noreply.github.com> * shader_jit_a64: Optimize `CMP+B` to `CBNZ` Co-authored-by: JosJuice <JosJuice@users.noreply.github.com> * shader_jit_a64: Use `FMOV` for `ONE` vector Co-authored-by: JosJuice <JosJuice@users.noreply.github.com> * shader_jit_a64: Remove x86-specific documentation * shader_jit_a64: Use `UBFX` to extract exponent Co-authored-by: JosJuice <JosJuice@users.noreply.github.com> * shader_jit_a64: Remove redundant MIN/MAX `SRC2`-NaN check Special handling only needs to check SRC1 for NaN, not SRC2. It would work as follows in the four possible cases: No NaN: No special handling needed. Only SRC1 is NaN: The special handling is triggered because SRC1 is NaN, and SRC2 is picked. Only SRC2 is NaN: FMAX automatically picks SRC2 because it always picks the NaN if there is one. Both SRC1 and SRC2 are NaN: The special handling is triggered because SRC1 is NaN, and SRC2 is picked. Co-authored-by: JosJuice <JosJuice@users.noreply.github.com> * shader_jit/tests:: Add catch-stringifier for vec2f/vec3f * shader_jit/tests: Add Dest Mask unit test * shader_jit_a64: Fix Dest-Mask `BSL` operand order Passes the dest-mask unit tests now. * shader_jit_a64: Use `MOVI` for DestEnable mask Accelerate certain cases of masking with MOVI as well Co-authored-by: JosJuice <JosJuice@users.noreply.github.com> * shader_jit/tests: Add source-swizzle unit test This is not expansive. Generating all `4^4` cases seems to make Catch2 crash. So I've added some component-masking(non-reordering) tests based on the Dest-Mask unit-test and some additional ones to test broadcasts/splats and component re-ordering. * shader_jit_a64: Fix swizzle index generation This was still generating `SHUFPS` indices and not the ones that we wanted for the `TBL` instruction. Passes all unit tests now. * shader_jit/tests: Add `ShaderSetup` constructor to `ShaderTest` Rather than using the direct output of `CompileShaderSetup` allow a `ShaderSetup` object to be passed in directly. This enabled the ability emit assembly that is not directly supported by nihstro. * shader_jit/tests: Add `CALL` unit-test Tests nested `CALL` instructions to eventually reach an `EX2` instruction. EX2 is picked in particular since it is implemented as an even deeper dispatch and ensures subroutines are properly implemented between `CALL` instructions and implementation-calls. * shader_jit_a64: Fix nested `BL` subroutines `lr` was getting writen over by nested calls to `BL`, causing undefined behavior with mixtures of `CALL`, `EX2`, and `LG2` instructions. Each usage of `BL` is now protected with a stach push/pop to preserve and restore teh `lr` register to allow nested subroutines to work properly. * shader_jit/tests: Allocate generated tests on heap Each of these generated shader-test objects were causing the stack to overflow. Allocate each of the generated tests on the heap and use unique_ptr so they only exist within the life-time of the `REQUIRE` statement. * shader_jit_a64: Preserve `lr` register from external function calls `EMIT` makes an external function call, and should be preserving `lr` * shader_jit/tests: Add `MAD` unit-test The Inline Asm version requires an upstream fix: https://github.com/neobrain/nihstro/issues/68 Instead, the program code is manually configured and added. * shader_jit/tests: Fix uninitialized instructions These `union`-type instruction-types were uninitialized, causing tests to indeterminantly fail at times. * shader_jit_a64: Remove unneeded `MOV` Residue from the direct-port of x64 code. * shader_jit_a64: Use `std::array` for `instr_table` Add some type-safety and const-correctness around this type as well. * shader_jit_a64: Avoid c-style offset casting Add some more const-correctness to this function as well. * video_core: Add arch preprocessor comments * common/aarch64: Use X16 as the veneer register https://developer.arm.com/documentation/102374/0101/Procedure-Call-Standard * shader_jit/tests: Add uniform reading unit-test Particularly to ensure that addresses are being properly truncated * common/aarch64: Use `X0` as `ABI_RETURN` `X8` is used as the indirect return result value in the case that the result is bigger than 128-bits. Principally `X0` is the general-case return register though. * common/aarch64: Add veneer register note `LR` is generally overwritten by `BLR` anyways, and would also be a safe veneer to utilize for far-calls. * shader_jit_a64: Remove unneeded scratch register from `SanitizedMul` * shader_jit_a64: Fix CALLU condition Should be `EQ` not `NE`. Fixes the regression on Kid Icarus. No known regressions anymore! --------- Co-authored-by: merryhime <merryhime@users.noreply.github.com> Co-authored-by: JosJuice <JosJuice@users.noreply.github.com>
171 lines
6.2 KiB
C++
171 lines
6.2 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cmath>
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#include <cstring>
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#include "common/arch.h"
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#include "common/assert.h"
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#include "common/bit_set.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "video_core/regs_rasterizer.h"
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#include "video_core/regs_shader.h"
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader_interpreter.h"
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#if CITRA_ARCH(x86_64)
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#include "video_core/shader/shader_jit_x64.h"
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#elif CITRA_ARCH(arm64)
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#include "video_core/shader/shader_jit_a64.h"
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#endif
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#include "video_core/video_core.h"
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namespace Pica::Shader {
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void OutputVertex::ValidateSemantics(const RasterizerRegs& regs) {
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unsigned int num_attributes = regs.vs_output_total;
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ASSERT(num_attributes <= 7);
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for (std::size_t attrib = 0; attrib < num_attributes; ++attrib) {
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u32 output_register_map = regs.vs_output_attributes[attrib].raw;
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for (std::size_t comp = 0; comp < 4; ++comp) {
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u32 semantic = (output_register_map >> (8 * comp)) & 0x1F;
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ASSERT_MSG(semantic < 24 || semantic == RasterizerRegs::VSOutputAttributes::INVALID,
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"Invalid/unknown semantic id: {}", semantic);
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}
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}
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}
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OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs,
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const AttributeBuffer& input) {
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// Setup output data
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union {
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OutputVertex ret{};
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// Allow us to overflow OutputVertex to avoid branches, since
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// RasterizerRegs::VSOutputAttributes::INVALID would write to slot 31, which
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// would be out of bounds otherwise.
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std::array<f24, 32> vertex_slots_overflow;
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};
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// Some games use attributes without setting them in GPUREG_SH_OUTMAP_Oi
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// Hardware tests have shown that they are initialized to 1.f in this case.
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vertex_slots_overflow.fill(f24::One());
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// Assert that OutputVertex has enough space for 24 semantic registers
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static_assert(sizeof(std::array<f24, 24>) == sizeof(ret),
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"Struct and array have different sizes.");
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unsigned int num_attributes = regs.vs_output_total & 7;
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for (std::size_t attrib = 0; attrib < num_attributes; ++attrib) {
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const auto output_register_map = regs.vs_output_attributes[attrib];
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vertex_slots_overflow[output_register_map.map_x] = input.attr[attrib][0];
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vertex_slots_overflow[output_register_map.map_y] = input.attr[attrib][1];
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vertex_slots_overflow[output_register_map.map_z] = input.attr[attrib][2];
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vertex_slots_overflow[output_register_map.map_w] = input.attr[attrib][3];
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}
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// The hardware takes the absolute and saturates vertex colors like this, *before* doing
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// interpolation
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for (unsigned i = 0; i < 4; ++i) {
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float c = std::fabs(ret.color[i].ToFloat32());
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ret.color[i] = f24::FromFloat32(c < 1.0f ? c : 1.0f);
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}
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LOG_TRACE(HW_GPU,
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"Output vertex: pos({:.2}, {:.2}, {:.2}, {:.2}), quat({:.2}, {:.2}, {:.2}, {:.2}), "
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"col({:.2}, {:.2}, {:.2}, {:.2}), tc0({:.2}, {:.2}), view({:.2}, {:.2}, {:.2})",
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ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(),
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ret.pos.w.ToFloat32(), ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(),
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ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(), ret.color.x.ToFloat32(),
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ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(),
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ret.tc0.u().ToFloat32(), ret.tc0.v().ToFloat32(), ret.view.x.ToFloat32(),
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ret.view.y.ToFloat32(), ret.view.z.ToFloat32());
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return ret;
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}
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void UnitState::LoadInput(const ShaderRegs& config, const AttributeBuffer& input) {
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const unsigned max_attribute = config.max_input_attribute_index;
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for (unsigned attr = 0; attr <= max_attribute; ++attr) {
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unsigned reg = config.GetRegisterForAttribute(attr);
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registers.input[reg] = input.attr[attr];
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}
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}
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static void CopyRegistersToOutput(std::span<Common::Vec4<f24>, 16> regs, u32 mask,
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AttributeBuffer& buffer) {
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int output_i = 0;
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for (int reg : Common::BitSet<u32>(mask)) {
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buffer.attr[output_i++] = regs[reg];
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}
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}
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void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) {
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CopyRegistersToOutput(registers.output, config.output_mask, output);
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}
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UnitState::UnitState(GSEmitter* emitter) : emitter_ptr(emitter) {}
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GSEmitter::GSEmitter() {
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handlers = new Handlers;
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}
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GSEmitter::~GSEmitter() {
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delete handlers;
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}
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void GSEmitter::Emit(std::span<Common::Vec4<f24>, 16> output_regs) {
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ASSERT(vertex_id < 3);
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// TODO: This should be merged with UnitState::WriteOutput somehow
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CopyRegistersToOutput(output_regs, output_mask, buffer[vertex_id]);
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if (prim_emit) {
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if (winding)
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handlers->winding_setter();
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for (std::size_t i = 0; i < buffer.size(); ++i) {
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handlers->vertex_handler(buffer[i]);
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}
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}
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}
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GSUnitState::GSUnitState() : UnitState(&emitter) {}
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void GSUnitState::SetVertexHandler(VertexHandler vertex_handler, WindingSetter winding_setter) {
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emitter.handlers->vertex_handler = std::move(vertex_handler);
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emitter.handlers->winding_setter = std::move(winding_setter);
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}
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void GSUnitState::ConfigOutput(const ShaderRegs& config) {
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emitter.output_mask = config.output_mask;
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}
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MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
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#if CITRA_ARCH(x86_64)
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static std::unique_ptr<JitX64Engine> jit_engine;
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#elif CITRA_ARCH(arm64)
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static std::unique_ptr<JitA64Engine> jit_engine;
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#endif
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static InterpreterEngine interpreter_engine;
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ShaderEngine* GetEngine() {
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#if CITRA_ARCH(x86_64) || CITRA_ARCH(arm64)
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// TODO(yuriks): Re-initialize on each change rather than being persistent
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if (VideoCore::g_shader_jit_enabled) {
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if (jit_engine == nullptr) {
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jit_engine = std::make_unique<decltype(jit_engine)::element_type>();
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}
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return jit_engine.get();
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}
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#endif // CITRA_ARCH(x86_64) || CITRA_ARCH(arm64)
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return &interpreter_engine;
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}
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void Shutdown() {
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#if CITRA_ARCH(x86_64) || CITRA_ARCH(arm64)
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jit_engine = nullptr;
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#endif // CITRA_ARCH(x86_64) || CITRA_ARCH(arm64)
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}
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} // namespace Pica::Shader
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