mirror of
https://github.com/Lime3DS/Lime3DS
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255 lines
8.5 KiB
C++
255 lines
8.5 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include "core/hle/result.h"
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#include "core/hle/service/service.h"
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namespace Service {
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namespace CFG {
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enum SystemModel {
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NINTENDO_3DS = 0,
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NINTENDO_3DS_XL = 1,
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NEW_NINTENDO_3DS = 2,
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NINTENDO_2DS = 3,
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NEW_NINTENDO_3DS_XL = 4
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};
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enum SystemLanguage {
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LANGUAGE_JP = 0,
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LANGUAGE_EN = 1,
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LANGUAGE_FR = 2,
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LANGUAGE_DE = 3,
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LANGUAGE_IT = 4,
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LANGUAGE_ES = 5,
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LANGUAGE_ZH = 6,
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LANGUAGE_KO = 7,
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LANGUAGE_NL = 8,
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LANGUAGE_PT = 9,
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LANGUAGE_RU = 10
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};
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/// Block header in the config savedata file
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struct SaveConfigBlockEntry {
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u32 block_id; ///< The id of the current block
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u32 offset_or_data; ///< This is the absolute offset to the block data if the size is greater than 4 bytes, otherwise it contains the data itself
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u16 size; ///< The size of the block
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u16 flags; ///< The flags of the block, possibly used for access control
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};
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// TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
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#define C(code) ((code)[0] | ((code)[1] << 8))
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static const std::array<u16, 187> country_codes = {
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0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7
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C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15
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C("BR"), C("VG"), C("CA"), C("KY"), C("CL"), C("CO"), C("CR"), C("DM"), // 16-23
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C("DO"), C("EC"), C("SV"), C("GF"), C("GD"), C("GP"), C("GT"), C("GY"), // 24-31
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C("HT"), C("HN"), C("JM"), C("MQ"), C("MX"), C("MS"), C("AN"), C("NI"), // 32-39
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C("PA"), C("PY"), C("PE"), C("KN"), C("LC"), C("VC"), C("SR"), C("TT"), // 40-47
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C("TC"), C("US"), C("UY"), C("VI"), C("VE"), 0, 0, 0, // 48-55
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0, 0, 0, 0, 0, 0, 0, 0, // 56-63
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C("AL"), C("AU"), C("AT"), C("BE"), C("BA"), C("BW"), C("BG"), C("HR"), // 64-71
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C("CY"), C("CZ"), C("DK"), C("EE"), C("FI"), C("FR"), C("DE"), C("GR"), // 72-79
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C("HU"), C("IS"), C("IE"), C("IT"), C("LV"), C("LS"), C("LI"), C("LT"), // 80-87
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C("LU"), C("MK"), C("MT"), C("ME"), C("MZ"), C("NA"), C("NL"), C("NZ"), // 88-95
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C("NO"), C("PL"), C("PT"), C("RO"), C("RU"), C("RS"), C("SK"), C("SI"), // 96-103
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C("ZA"), C("ES"), C("SZ"), C("SE"), C("CH"), C("TR"), C("GB"), C("ZM"), // 104-111
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C("ZW"), C("AZ"), C("MR"), C("ML"), C("NE"), C("TD"), C("SD"), C("ER"), // 112-119
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C("DJ"), C("SO"), C("AD"), C("GI"), C("GG"), C("IM"), C("JE"), C("MC"), // 120-127
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C("TW"), 0, 0, 0, 0, 0, 0, 0, // 128-135
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C("KR"), 0, 0, 0, 0, 0, 0, 0, // 136-143
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C("HK"), C("MO"), 0, 0, 0, 0, 0, 0, // 144-151
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C("ID"), C("SG"), C("TH"), C("PH"), C("MY"), 0, 0, 0, // 152-159
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C("CN"), 0, 0, 0, 0, 0, 0, 0, // 160-167
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C("AE"), C("IN"), C("EG"), C("OM"), C("QA"), C("KW"), C("SA"), C("SY"), // 168-175
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C("BH"), C("JO"), 0, 0, 0, 0, 0, 0, // 176-183
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C("SM"), C("VA"), C("BM") // 184-186
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};
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#undef C
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/**
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* CFG::GetCountryCodeString service function
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* Inputs:
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* 1 : Country Code ID
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : Country's 2-char string
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*/
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void GetCountryCodeString(Service::Interface* self);
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/**
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* CFG::GetCountryCodeID service function
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* Inputs:
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* 1 : Country Code 2-char string
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : Country Code ID
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*/
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void GetCountryCodeID(Service::Interface* self);
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/**
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* CFG::GetConfigInfoBlk2 service function
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* Inputs:
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* 0 : 0x00010082
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* 1 : Size
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* 2 : Block ID
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* 3 : Descriptor for the output buffer
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* 4 : Output buffer pointer
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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*/
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void GetConfigInfoBlk2(Service::Interface* self);
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/**
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* CFG::SecureInfoGetRegion service function
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* Inputs:
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* 1 : None
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* Outputs:
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* 0 : Result Header code
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : Region value loaded from SecureInfo offset 0x100
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*/
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void SecureInfoGetRegion(Service::Interface* self);
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/**
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* CFG::GenHashConsoleUnique service function
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* Inputs:
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* 1 : 20 bit application ID salt
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* Outputs:
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* 0 : Result Header code
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : Hash/"ID" lower word
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* 3 : Hash/"ID" upper word
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*/
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void GenHashConsoleUnique(Service::Interface* self);
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/**
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* CFG::GetRegionCanadaUSA service function
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* Inputs:
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* 1 : None
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* Outputs:
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* 0 : Result Header code
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : 1 if the system is a Canada or USA model, 0 otherwise
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*/
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void GetRegionCanadaUSA(Service::Interface* self);
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/**
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* CFG::GetSystemModel service function
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* Inputs:
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* 0 : 0x00050000
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : Model of the console
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*/
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void GetSystemModel(Service::Interface* self);
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/**
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* CFG::GetModelNintendo2DS service function
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* Inputs:
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* 0 : 0x00060000
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : 0 if the system is a Nintendo 2DS, 1 otherwise
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*/
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void GetModelNintendo2DS(Service::Interface* self);
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/**
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* CFG::GetConfigInfoBlk2 service function
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* Inputs:
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* 0 : 0x00010082
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* 1 : Size
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* 2 : Block ID
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* 3 : Descriptor for the output buffer
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* 4 : Output buffer pointer
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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*/
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void GetConfigInfoBlk2(Service::Interface* self);
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/**
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* CFG::GetConfigInfoBlk8 service function
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* Inputs:
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* 0 : 0x04010082 / 0x08010082
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* 1 : Size
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* 2 : Block ID
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* 3 : Descriptor for the output buffer
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* 4 : Output buffer pointer
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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*/
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void GetConfigInfoBlk8(Service::Interface* self);
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/**
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* CFG::UpdateConfigNANDSavegame service function
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* Inputs:
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* 0 : 0x04030000 / 0x08030000
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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*/
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void UpdateConfigNANDSavegame(Service::Interface* self);
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/**
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* CFG::FormatConfig service function
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* Inputs:
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* 0 : 0x08060000
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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*/
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void FormatConfig(Service::Interface* self);
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/**
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* Reads a block with the specified id and flag from the Config savegame buffer
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* and writes the output to output.
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* The input size must match exactly the size of the requested block
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* @param block_id The id of the block we want to read
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* @param size The size of the block we want to read
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* @param flag The requested block must have this flag set
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* @param output A pointer where we will write the read data
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output);
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/**
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* Creates a block with the specified id and writes the input data to the cfg savegame buffer in memory.
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* The config savegame file in the filesystem is not updated.
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* @param block_id The id of the block we want to create
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* @param size The size of the block we want to create
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* @param flags The flags of the new block
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* @param data A pointer containing the data we will write to the new block
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data);
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/**
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* Deletes the config savegame file from the filesystem, the buffer in memory is not affected
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode DeleteConfigNANDSaveFile();
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/**
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* Writes the config savegame memory buffer to the config savegame file in the filesystem
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode UpdateConfigNANDSavegame();
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/**
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* Re-creates the config savegame file in memory and the filesystem with the default blocks
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode FormatConfig();
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/// Initialize the config service
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void Init();
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/// Shutdown the config service
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void Shutdown();
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} // namespace CFG
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} // namespace Service
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