mirror of
https://github.com/Lime3DS/Lime3DS
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2012e1420f
Move the computation of some values out of loops so that they're not constantly recalculated even when they don't change. |
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.. | ||
debug_utils | ||
renderer_opengl | ||
clipper.cpp | ||
clipper.h | ||
CMakeLists.txt | ||
command_processor.cpp | ||
command_processor.h | ||
gpu_debugger.h | ||
math.h | ||
pica.h | ||
primitive_assembly.cpp | ||
primitive_assembly.h | ||
rasterizer.cpp | ||
rasterizer.h | ||
renderer_base.h | ||
utils.cpp | ||
utils.h | ||
vertex_shader.cpp | ||
vertex_shader.h | ||
video_core.cpp | ||
video_core.h |