mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-11-16 12:13:44 +00:00
a2d474386c
* Removed use of raw QTimer* pointer. * Update to use type-safe QObject::connect. * getKeyName can be a static local function. * Prefer to use function arguments instead of member variables. * Store Qt::Key instead of converting string back into keycode.
146 lines
4.9 KiB
C++
146 lines
4.9 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <utility>
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#include <QTimer>
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#include "citra_qt/config.h"
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#include "citra_qt/configure_input.h"
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static QString getKeyName(Qt::Key key_code) {
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switch (key_code) {
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case Qt::Key_Shift:
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return QObject::tr("Shift");
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case Qt::Key_Control:
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return QObject::tr("Ctrl");
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case Qt::Key_Alt:
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return QObject::tr("Alt");
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case Qt::Key_Meta:
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case -1:
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return "";
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default:
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return QKeySequence(key_code).toString();
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}
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}
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ConfigureInput::ConfigureInput(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()),
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timer(std::make_unique<QTimer>()) {
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ui->setupUi(this);
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setFocusPolicy(Qt::ClickFocus);
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button_map = {
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{Settings::NativeInput::Values::A, ui->buttonA},
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{Settings::NativeInput::Values::B, ui->buttonB},
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{Settings::NativeInput::Values::X, ui->buttonX},
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{Settings::NativeInput::Values::Y, ui->buttonY},
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{Settings::NativeInput::Values::L, ui->buttonL},
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{Settings::NativeInput::Values::R, ui->buttonR},
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{Settings::NativeInput::Values::ZL, ui->buttonZL},
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{Settings::NativeInput::Values::ZR, ui->buttonZR},
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{Settings::NativeInput::Values::START, ui->buttonStart},
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{Settings::NativeInput::Values::SELECT, ui->buttonSelect},
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{Settings::NativeInput::Values::HOME, ui->buttonHome},
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{Settings::NativeInput::Values::DUP, ui->buttonDpadUp},
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{Settings::NativeInput::Values::DDOWN, ui->buttonDpadDown},
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{Settings::NativeInput::Values::DLEFT, ui->buttonDpadLeft},
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{Settings::NativeInput::Values::DRIGHT, ui->buttonDpadRight},
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{Settings::NativeInput::Values::CUP, ui->buttonCStickUp},
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{Settings::NativeInput::Values::CDOWN, ui->buttonCStickDown},
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{Settings::NativeInput::Values::CLEFT, ui->buttonCStickLeft},
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{Settings::NativeInput::Values::CRIGHT, ui->buttonCStickRight},
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{Settings::NativeInput::Values::CIRCLE_UP, ui->buttonCircleUp},
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{Settings::NativeInput::Values::CIRCLE_DOWN, ui->buttonCircleDown},
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{Settings::NativeInput::Values::CIRCLE_LEFT, ui->buttonCircleLeft},
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{Settings::NativeInput::Values::CIRCLE_RIGHT, ui->buttonCircleRight},
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{Settings::NativeInput::Values::CIRCLE_MODIFIER, ui->buttonCircleMod},
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};
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for (const auto& entry : button_map) {
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const Settings::NativeInput::Values input_id = entry.first;
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connect(entry.second, &QPushButton::released,
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[this, input_id]() { handleClick(input_id); });
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}
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connect(ui->buttonRestoreDefaults, &QPushButton::released, [this]() { restoreDefaults(); });
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timer->setSingleShot(true);
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connect(timer.get(), &QTimer::timeout, [this]() {
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releaseKeyboard();
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releaseMouse();
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current_input_id = boost::none;
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updateButtonLabels();
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});
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this->loadConfiguration();
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}
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void ConfigureInput::applyConfiguration() {
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for (const auto& input_id : Settings::NativeInput::All) {
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const size_t index = static_cast<size_t>(input_id);
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Settings::values.input_mappings[index] = static_cast<int>(key_map[input_id]);
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}
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Settings::Apply();
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}
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void ConfigureInput::loadConfiguration() {
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for (const auto& input_id : Settings::NativeInput::All) {
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const size_t index = static_cast<size_t>(input_id);
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key_map[input_id] = static_cast<Qt::Key>(Settings::values.input_mappings[index]);
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}
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updateButtonLabels();
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}
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void ConfigureInput::restoreDefaults() {
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for (const auto& input_id : Settings::NativeInput::All) {
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const size_t index = static_cast<size_t>(input_id);
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key_map[input_id] = static_cast<Qt::Key>(Config::defaults[index].toInt());
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}
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updateButtonLabels();
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applyConfiguration();
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}
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void ConfigureInput::updateButtonLabels() {
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for (const auto& input_id : Settings::NativeInput::All) {
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button_map[input_id]->setText(getKeyName(key_map[input_id]));
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}
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}
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void ConfigureInput::handleClick(Settings::NativeInput::Values input_id) {
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QPushButton* button = button_map[input_id];
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button->setText(tr("[press key]"));
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button->setFocus();
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current_input_id = input_id;
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grabKeyboard();
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grabMouse();
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timer->start(5000); // Cancel after 5 seconds
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}
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void ConfigureInput::keyPressEvent(QKeyEvent* event) {
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releaseKeyboard();
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releaseMouse();
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if (!current_input_id || !event)
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return;
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if (event->key() != Qt::Key_Escape)
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setInput(*current_input_id, static_cast<Qt::Key>(event->key()));
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updateButtonLabels();
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current_input_id = boost::none;
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timer->stop();
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}
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void ConfigureInput::setInput(Settings::NativeInput::Values input_id, Qt::Key key_pressed) {
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// Remove duplicates
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for (auto& pair : key_map) {
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if (pair.second == key_pressed)
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pair.second = Qt::Key_unknown;
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}
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key_map[input_id] = key_pressed;
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}
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