Lime3DS/src/citra_qt/debugger/graphics/graphics_breakpoint_observer.cpp
Lioncash 8309d0dade citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger
folder
2016-12-21 17:19:21 -05:00

27 lines
1.1 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QMetaType>
#include "citra_qt/debugger/graphics/graphics_breakpoint_observer.h"
BreakPointObserverDock::BreakPointObserverDock(std::shared_ptr<Pica::DebugContext> debug_context,
const QString& title, QWidget* parent)
: QDockWidget(title, parent), BreakPointObserver(debug_context) {
qRegisterMetaType<Pica::DebugContext::Event>("Pica::DebugContext::Event");
connect(this, SIGNAL(Resumed()), this, SLOT(OnResumed()));
// NOTE: This signal is emitted from a non-GUI thread, but connect() takes
// care of delaying its handling to the GUI thread.
connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event, void*)), this,
SLOT(OnBreakPointHit(Pica::DebugContext::Event, void*)), Qt::BlockingQueuedConnection);
}
void BreakPointObserverDock::OnPicaBreakPointHit(Pica::DebugContext::Event event, void* data) {
emit BreakPointHit(event, data);
}
void BreakPointObserverDock::OnPicaResume() {
emit Resumed();
}