mirror of
https://github.com/Lime3DS/Lime3DS
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65 lines
1.3 KiB
C++
65 lines
1.3 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <array>
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namespace Settings {
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namespace NativeInput {
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enum Values {
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A, B, X, Y,
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L, R, ZL, ZR,
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START, SELECT, HOME,
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DUP, DDOWN, DLEFT, DRIGHT,
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SUP, SDOWN, SLEFT, SRIGHT,
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CUP, CDOWN, CLEFT, CRIGHT,
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NUM_INPUTS
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};
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static const std::array<const char*, NUM_INPUTS> Mapping = {{
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"pad_a", "pad_b", "pad_x", "pad_y",
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"pad_l", "pad_r", "pad_zl", "pad_zr",
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"pad_start", "pad_select", "pad_home",
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"pad_dup", "pad_ddown", "pad_dleft", "pad_dright",
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"pad_sup", "pad_sdown", "pad_sleft", "pad_sright",
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"pad_cup", "pad_cdown", "pad_cleft", "pad_cright"
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}};
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static const std::array<Values, NUM_INPUTS> All = {{
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A, B, X, Y,
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L, R, ZL, ZR,
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START, SELECT, HOME,
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DUP, DDOWN, DLEFT, DRIGHT,
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SUP, SDOWN, SLEFT, SRIGHT,
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CUP, CDOWN, CLEFT, CRIGHT
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}};
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}
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struct Values {
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// Controls
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std::array<int, NativeInput::NUM_INPUTS> input_mappings;
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// Core
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int frame_skip;
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// Data Storage
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bool use_virtual_sd;
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// System Region
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int region_value;
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// Renderer
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bool use_hw_renderer;
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bool use_shader_jit;
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float bg_red;
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float bg_green;
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float bg_blue;
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std::string log_filter;
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} extern values;
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}
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