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caba02d42a
The state object isn't used anywhere else, so there is no need to revert the state. And the comment is just wrong: It doesn't matter which textures are bound on framebuffer binding, it only matters at draw time. And we reset all bindings before the draw call. So let's use gl_state as it is designed to avoid flipping states. |
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.. | ||
audio_core | ||
citra | ||
citra_qt | ||
common | ||
core | ||
dedicated_room | ||
input_common | ||
network | ||
tests | ||
video_core | ||
web_service | ||
.clang-format | ||
CMakeLists.txt |