mirror of
https://github.com/Lime3DS/Lime3DS
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0de6a08d75
License change
185 lines
5 KiB
C++
185 lines
5 KiB
C++
// Copyright 2014 Citra Emulator Project / PPSSPP Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <string>
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#include "common/common.h"
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#include "core/hle/result.h"
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typedef u32 Handle;
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typedef s32 Result;
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namespace Kernel {
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// From kernel.h. Declarations duplicated here to avoid a circular header dependency.
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class Thread;
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Thread* GetCurrentThread();
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enum KernelHandle {
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CurrentThread = 0xFFFF8000,
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CurrentProcess = 0xFFFF8001,
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};
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enum class HandleType : u32 {
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Unknown = 0,
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Port = 1,
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Session = 2,
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Event = 3,
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Mutex = 4,
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SharedMemory = 5,
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Redirection = 6,
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Thread = 7,
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Process = 8,
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AddressArbiter = 9,
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Semaphore = 10,
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};
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enum {
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DEFAULT_STACK_SIZE = 0x4000,
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};
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class ObjectPool;
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class Object : NonCopyable {
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friend class ObjectPool;
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u32 handle;
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public:
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virtual ~Object() {}
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Handle GetHandle() const { return handle; }
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virtual std::string GetTypeName() const { return "[BAD KERNEL OBJECT TYPE]"; }
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virtual std::string GetName() const { return "[UNKNOWN KERNEL OBJECT]"; }
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virtual Kernel::HandleType GetHandleType() const = 0;
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/**
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* Wait for kernel object to synchronize.
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* @return True if the current thread should wait as a result of the wait
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*/
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virtual ResultVal<bool> WaitSynchronization() {
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LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
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return UnimplementedFunction(ErrorModule::Kernel);
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}
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};
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class ObjectPool : NonCopyable {
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public:
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ObjectPool();
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~ObjectPool() {}
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// Allocates a handle within the range and inserts the object into the map.
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Handle Create(Object* obj, int range_bottom=INITIAL_NEXT_ID, int range_top=0x7FFFFFFF);
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static Object* CreateByIDType(int type);
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template <class T>
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void Destroy(Handle handle) {
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if (Get<T>(handle)) {
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occupied[handle - HANDLE_OFFSET] = false;
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delete pool[handle - HANDLE_OFFSET];
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}
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}
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bool IsValid(Handle handle) const;
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template <class T>
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T* Get(Handle handle) {
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if (handle == CurrentThread) {
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return reinterpret_cast<T*>(GetCurrentThread());
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}
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if (handle < HANDLE_OFFSET || handle >= HANDLE_OFFSET + MAX_COUNT || !occupied[handle - HANDLE_OFFSET]) {
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if (handle != 0) {
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LOG_ERROR(Kernel, "Bad object handle %08x", handle);
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}
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return nullptr;
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} else {
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Object* t = pool[handle - HANDLE_OFFSET];
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if (t->GetHandleType() != T::GetStaticHandleType()) {
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LOG_ERROR(Kernel, "Wrong object type for %08x", handle);
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return nullptr;
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}
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return static_cast<T*>(t);
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}
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}
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// ONLY use this when you know the handle is valid.
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template <class T>
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T *GetFast(Handle handle) {
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if (handle == CurrentThread) {
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return reinterpret_cast<T*>(GetCurrentThread());
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}
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const Handle realHandle = handle - HANDLE_OFFSET;
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_dbg_assert_(Kernel, realHandle >= 0 && realHandle < MAX_COUNT && occupied[realHandle]);
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return static_cast<T*>(pool[realHandle]);
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}
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template <class T, typename ArgT>
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void Iterate(bool func(T*, ArgT), ArgT arg) {
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int type = T::GetStaticIDType();
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for (int i = 0; i < MAX_COUNT; i++)
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{
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if (!occupied[i])
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continue;
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T* t = static_cast<T*>(pool[i]);
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if (t->GetIDType() == type) {
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if (!func(t, arg))
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break;
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}
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}
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}
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bool GetIDType(Handle handle, HandleType* type) const {
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if ((handle < HANDLE_OFFSET) || (handle >= HANDLE_OFFSET + MAX_COUNT) ||
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!occupied[handle - HANDLE_OFFSET]) {
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LOG_ERROR(Kernel, "Bad object handle %08X", handle);
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return false;
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}
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Object* t = pool[handle - HANDLE_OFFSET];
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*type = t->GetHandleType();
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return true;
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}
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Object* &operator [](Handle handle);
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void List();
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void Clear();
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int GetCount() const;
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private:
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enum {
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MAX_COUNT = 0x1000,
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HANDLE_OFFSET = 0x100,
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INITIAL_NEXT_ID = 0x10,
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};
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std::array<Object*, MAX_COUNT> pool;
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std::array<bool, MAX_COUNT> occupied;
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int next_id;
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};
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extern ObjectPool g_object_pool;
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extern Handle g_main_thread;
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/// The ID code of the currently running game
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/// TODO(Subv): This variable should not be here,
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/// we need a way to store information about the currently loaded application
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/// for later query during runtime, maybe using the LDR service?
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extern u64 g_program_id;
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/// Initialize the kernel
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void Init();
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/// Shutdown the kernel
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void Shutdown();
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/**
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* Loads executable stored at specified address
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* @entry_point Entry point in memory of loaded executable
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* @return True on success, otherwise false
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*/
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bool LoadExec(u32 entry_point);
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} // namespace
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