Lime3DS/src/lime_qt/configuration/configure_cheats.h
OpenSauce 6cf2c37392
The big rebrand commit
- Rebranded executable files to reference Lime instead of Citra
- Rebranded many files in the source tree to reference Lime instead of Citra
- Rebranded many resource files to reference Lime instead of Citra
- Rebranded all instances of Citra's reverse DNS to Lime's reverse DNS
- Other small misc rebrands
2024-03-31 16:50:40 +01:00

68 lines
1.7 KiB
C++

// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <span>
#include <QWidget>
#include "common/common_types.h"
namespace Cheats {
class CheatBase;
class CheatEngine;
} // namespace Cheats
namespace Core {
class System;
}
namespace Ui {
class ConfigureCheats;
} // namespace Ui
class ConfigureCheats : public QWidget {
Q_OBJECT
public:
explicit ConfigureCheats(Cheats::CheatEngine& cheat_engine, u64 title_id_,
QWidget* parent = nullptr);
~ConfigureCheats();
bool ApplyConfiguration();
private:
/**
* Loads the cheats from the CheatEngine, and populates the table.
*/
void LoadCheats();
/**
* Pops up a message box asking if the user wants to save the current cheat.
* If the user selected Yes, attempts to save the current cheat.
* @return true if the user selected No, or if the cheat was saved successfully
* false if the user selected Cancel, or if the user selected Yes but saving failed
*/
bool CheckSaveCheat();
/**
* Saves the current cheat as the row-th cheat in the cheat list.
* @return true if the cheat is saved successfully, false otherwise
*/
bool SaveCheat(int row);
private slots:
void OnRowSelected(int row, int column);
void OnCheckChanged(int state);
void OnTextEdited();
void OnDeleteCheat();
void OnAddCheat();
private:
std::unique_ptr<Ui::ConfigureCheats> ui;
Cheats::CheatEngine& cheat_engine;
std::span<const std::shared_ptr<Cheats::CheatBase>> cheats;
bool edited = false, newly_created = false;
int last_row = -1, last_col = -1;
u64 title_id;
};