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https://github.com/Lime3DS/Lime3DS
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![OpenSauce](/assets/img/avatar_default.png)
- Rebranded executable files to reference Lime instead of Citra - Rebranded many files in the source tree to reference Lime instead of Citra - Rebranded many resource files to reference Lime instead of Citra - Rebranded all instances of Citra's reverse DNS to Lime's reverse DNS - Other small misc rebrands
29 lines
587 B
C++
29 lines
587 B
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QWidget>
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namespace Ui {
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class ConfigureDebug;
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}
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class ConfigureDebug : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureDebug(bool is_powered_on, QWidget* parent = nullptr);
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~ConfigureDebug() override;
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void ApplyConfiguration();
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void RetranslateUI();
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void SetConfiguration();
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void SetupPerGameUI();
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private:
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std::unique_ptr<Ui::ConfigureDebug> ui;
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bool is_powered_on;
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};
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