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https://github.com/Lime3DS/Lime3DS
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136 lines
5.5 KiB
C++
136 lines
5.5 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include <vector>
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#include <boost/container/small_vector.hpp>
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/hle/ipc.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/server_session.h"
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namespace Service {
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class ServiceFrameworkBase;
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}
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namespace Kernel {
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class HandleTable;
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class Process;
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/**
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* Interface implemented by HLE Session handlers.
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* This can be provided to a ServerSession in order to hook into several relevant events
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* (such as a new connection or a SyncRequest) so they can be implemented in the emulator.
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*/
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class SessionRequestHandler : public std::enable_shared_from_this<SessionRequestHandler> {
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public:
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virtual ~SessionRequestHandler() = default;
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/**
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* Handles a sync request from the emulated application.
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* @param server_session The ServerSession that was triggered for this sync request,
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* it should be used to differentiate which client (As in ClientSession) we're answering to.
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* TODO(Subv): Use a wrapper structure to hold all the information relevant to
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* this request (ServerSession, Originator thread, Translated command buffer, etc).
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* @returns ResultCode the result code of the translate operation.
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*/
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virtual void HandleSyncRequest(SharedPtr<ServerSession> server_session) = 0;
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/**
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* Signals that a client has just connected to this HLE handler and keeps the
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* associated ServerSession alive for the duration of the connection.
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* @param server_session Owning pointer to the ServerSession associated with the connection.
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*/
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void ClientConnected(SharedPtr<ServerSession> server_session);
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/**
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* Signals that a client has just disconnected from this HLE handler and releases the
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* associated ServerSession.
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* @param server_session ServerSession associated with the connection.
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*/
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void ClientDisconnected(SharedPtr<ServerSession> server_session);
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protected:
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/// List of sessions that are connected to this handler.
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/// A ServerSession whose server endpoint is an HLE implementation is kept alive by this list
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// for the duration of the connection.
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std::vector<SharedPtr<ServerSession>> connected_sessions;
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};
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/**
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* Class containing information about an in-flight IPC request being handled by an HLE service
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* implementation. Services should avoid using old global APIs (e.g. Kernel::GetCommandBuffer()) and
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* when possible use the APIs in this class to service the request.
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*
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* HLE handle protocol
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* ===================
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*
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* To avoid needing HLE services to keep a separate handle table, or having to directly modify the
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* requester's table, a tweaked protocol is used to receive and send handles in requests. The kernel
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* will decode the incoming handles into object pointers and insert a id in the buffer where the
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* handle would normally be. The service then calls GetIncomingHandle() with that id to get the
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* pointer to the object. Similarly, instead of inserting a handle into the command buffer, the
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* service calls AddOutgoingHandle() and stores the returned id where the handle would normally go.
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*
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* The end result is similar to just giving services their own real handle tables, but since these
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* ids are local to a specific context, it avoids requiring services to manage handles for objects
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* across multiple calls and ensuring that unneeded handles are cleaned up.
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*/
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class HLERequestContext {
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public:
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HLERequestContext(SharedPtr<ServerSession> session);
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~HLERequestContext();
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/// Returns a pointer to the IPC command buffer for this request.
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u32* CommandBuffer() {
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return cmd_buf.data();
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}
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/**
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* Returns the session through which this request was made. This can be used as a map key to
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* access per-client data on services.
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*/
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SharedPtr<ServerSession> Session() const {
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return session;
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}
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/**
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* Resolves a object id from the request command buffer into a pointer to an object. See the
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* "HLE handle protocol" section in the class documentation for more details.
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*/
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SharedPtr<Object> GetIncomingHandle(u32 id_from_cmdbuf) const;
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/**
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* Adds an outgoing object to the response, returning the id which should be used to reference
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* it. See the "HLE handle protocol" section in the class documentation for more details.
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*/
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u32 AddOutgoingHandle(SharedPtr<Object> object);
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/**
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* Discards all Objects from the context, invalidating all ids. This may be called after reading
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* out all incoming objects, so that the buffer memory can be re-used for outgoing handles, but
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* this is not required.
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*/
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void ClearIncomingObjects();
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/// Populates this context with data from the requesting process/thread.
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ResultCode PopulateFromIncomingCommandBuffer(const u32_le* src_cmdbuf, Process& src_process,
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HandleTable& src_table);
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/// Writes data from this context back to the requesting process/thread.
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ResultCode WriteToOutgoingCommandBuffer(u32_le* dst_cmdbuf, Process& dst_process,
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HandleTable& dst_table) const;
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private:
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std::array<u32, IPC::COMMAND_BUFFER_LENGTH> cmd_buf;
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SharedPtr<ServerSession> session;
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// TODO(yuriks): Check common usage of this and optimize size accordingly
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boost::container::small_vector<SharedPtr<Object>, 8> request_handles;
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};
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} // namespace Kernel
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