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They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded. |
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.. | ||
archive_backend.h | ||
archive_extsavedata.cpp | ||
archive_extsavedata.h | ||
archive_romfs.cpp | ||
archive_romfs.h | ||
archive_savedata.cpp | ||
archive_savedata.h | ||
archive_sdmc.cpp | ||
archive_sdmc.h | ||
archive_systemsavedata.cpp | ||
archive_systemsavedata.h | ||
directory_backend.h | ||
directory_romfs.cpp | ||
directory_romfs.h | ||
disk_archive.cpp | ||
disk_archive.h | ||
file_backend.h | ||
file_romfs.cpp | ||
file_romfs.h |