Lime3DS/src/core/hle/kernel/thread.h
bunnei b99a5da65b - added helper function for __KernelCreateThread
- added __KernelSwitchToThread for enabling a thread
- added __KernelRotateThreadReadyQueue
2014-05-14 20:50:30 -04:00

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// Copyright 2014 Citra Emulator Project / PPSSPP Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
enum ThreadStatus {
THREADSTATUS_RUNNING = 1,
THREADSTATUS_READY = 2,
THREADSTATUS_WAIT = 4,
THREADSTATUS_SUSPEND = 8,
THREADSTATUS_DORMANT = 16,
THREADSTATUS_DEAD = 32,
THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
};
struct ThreadContext {
void reset();
u32 reg[16];
u32 cpsr;
u32 pc;
};
class Thread;
Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 priority, u32 entrypoint,
u32 arg, u32 stack_top, u32 processor_id, int stack_size=0x4000);
UID __KernelCreateThread(UID module_id, const char* name, u32 priority, u32 entry_point, u32 arg,
u32 stack_top, u32 processor_id, int stack_size=0x4000);
void __KernelResetThread(Thread *t, int lowest_priority);
void __KernelChangeReadyState(Thread *thread, UID thread_id, bool ready);
void __KernelChangeReadyState(UID thread_id, bool ready);
Thread* __KernelNextThread();
void __KernelSaveContext(ThreadContext *ctx);
void __KernelLoadContext(ThreadContext *ctx);
void __KernelSwitchContext(Thread *target, const char *reason);
bool __KernelSwitchToThread(UID thread_id, const char *reason);
UID __KernelSetupRootThread(UID module_id, int arg, int prio, int stack_size=0x4000);
int __KernelRotateThreadReadyQueue(int priority=0);
void __KernelThreadingInit();
void __KernelThreadingShutdown();
//const char *__KernelGetThreadName(SceUID threadID);
//
//void __KernelSaveContext(ThreadContext *ctx);
//void __KernelLoadContext(ThreadContext *ctx);
//void __KernelSwitchContext(Thread *target, const char *reason);