Lime3DS/src/core/hle/kernel/client_session.h
Subv 386112da32 Added a framework for partially handling Session disconnections.
Further implementation will happen in a future commit.

Fixes a regression.
2016-12-08 15:01:10 -05:00

64 lines
1.6 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <memory>
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
namespace Kernel {
class ServerSession;
enum class SessionStatus {
Open = 1,
ClosedByClient = 2,
ClosedBYServer = 3,
};
class ClientSession final : public Object {
public:
friend class ServerSession;
std::string GetTypeName() const override {
return "ClientSession";
}
std::string GetName() const override {
return name;
}
static const HandleType HANDLE_TYPE = HandleType::ClientSession;
HandleType GetHandleType() const override {
return HANDLE_TYPE;
}
/**
* Sends an SyncRequest from the current emulated thread.
* @return ResultCode of the operation.
*/
ResultCode SendSyncRequest();
std::string name; ///< Name of client port (optional)
ServerSession* server_session; ///< The server session associated with this client session.
SessionStatus session_status; ///< The session's current status.
private:
ClientSession();
~ClientSession() override;
/**
* Creates a client session.
* @param server_session The server session associated with this client session
* @param name Optional name of client session
* @return The created client session
*/
static ResultVal<SharedPtr<ClientSession>> Create(ServerSession* server_session, std::string name = "Unknown");
};
} // namespace