Lime3DS/src/core/hle.cpp
2014-04-10 22:15:07 -04:00

33 lines
696 B
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <vector>
#include "core/hle/hle.h"
#include "core/hle/hle_syscall.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace HLE {
static std::vector<ModuleDef> g_module_db;
void RegisterModule(std::string name, int num_functions, const FunctionDef* func_table) {
ModuleDef module = {name, num_functions, func_table};
g_module_db.push_back(module);
}
void RegisterAllModules() {
Register_SysCall();
}
void Init() {
RegisterAllModules();
}
void Shutdown() {
g_module_db.clear();
}
} // namespace