mirror of
https://github.com/Lime3DS/Lime3DS
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94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// Originally written by Sven Peter <sven@fail0verflow.com> for anergistic.
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#pragma once
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#include <atomic>
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namespace GDBStub {
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/// Breakpoint Method
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enum class BreakpointType {
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None, ///< None
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Execute, ///< Execution Breakpoint
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Read, ///< Read Breakpoint
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Write, ///< Write Breakpoint
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Access ///< Access (R/W) Breakpoint
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};
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struct BreakpointAddress {
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PAddr address;
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BreakpointType type;
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};
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/// If set to false, the server will never be started and no gdbstub-related functions will be executed.
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extern std::atomic<bool> g_server_enabled;
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/**
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* Set the port the gdbstub should use to listen for connections.
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*
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* @param port Port to listen for connection
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*/
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void SetServerPort(u16 port);
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/**
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* Set the g_server_enabled flag and start or stop the server if possible.
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*
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* @param status Set the server to enabled or disabled.
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*/
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void ToggleServer(bool status);
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/// Start the gdbstub server.
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void Init();
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/// Stop gdbstub server.
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void Deinit();
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/// Returns true if there is an active socket connection.
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bool IsConnected();
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/**
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* Signal to the gdbstub server that it should halt CPU execution.
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*
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* @param is_memory_break If true, the break resulted from a memory breakpoint.
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*/
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void Break(bool is_memory_break = false);
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/// Determine if there was a memory breakpoint.
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bool IsMemoryBreak();
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/// Read and handle packet from gdb client.
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void HandlePacket();
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/**
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* Get the nearest breakpoint of the specified type at the given address.
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*
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* @param addr Address to search from.
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* @param type Type of breakpoint.
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*/
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BreakpointAddress GetNextBreakpointFromAddress(u32 addr, GDBStub::BreakpointType type);
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/**
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* Check if a breakpoint of the specified type exists at the given address.
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*
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* @param addr Address of breakpoint.
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* @param type Type of breakpoint.
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*/
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bool CheckBreakpoint(u32 addr, GDBStub::BreakpointType type);
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// If set to true, the CPU will halt at the beginning of the next CPU loop.
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bool GetCpuHaltFlag();
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// If set to true and the CPU is halted, the CPU will step one instruction.
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bool GetCpuStepFlag();
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/**
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* When set to true, the CPU will step one instruction when the CPU is halted next.
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*
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* @param is_step
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*/
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void SetCpuStepFlag(bool is_step);
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}
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