mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-27 01:22:37 -06:00
dfa2fd0e0d
* code: Prepare frontend for vulkan support * citra_qt: Add vulkan options to the GUI * vk_instance: Collect tooling info * renderer_vulkan: Add vulkan backend * qt: Fix fullscreen and resize issues on macOS. (#47) * qt: Fix bugged macOS full screen transition. * renderer/vulkan: Fix swapchain recreation destroying in-use semaphore. * renderer/vulkan: Make gl_Position invariant. (#48) This fixes an issue with black artifacts in Pokemon games on Apple GPUs. If the vertex calculations differ slightly between render passes, it can cause parts of model faces to fail depth test. * vk_renderpass_cache: Bump pixel format count * android: Custom driver code * vk_instance: Set moltenvk configuration * rasterizer_cache: Proper surface unregister * citra_qt: Fix invalid characters * vk_rasterizer: Correct special unbind * android: Allow async presentation toggle * vk_graphics_pipeline: Fix async shader compilation * We were actually waiting for the pipelines regardless of the setting, oops * vk_rasterizer: More robust attribute loading * android: Move PollEvents to OpenGL window * Vulkan does not need this and it causes problems * vk_instance: Enable robust buffer access * Improves stability on mali devices * vk_renderpass_cache: Bring back renderpass flushing * externals: Update vulkan-headers * gl_rasterizer: Separable shaders for everyone * vk_blit_helper: Corect depth to color convertion * renderer_vulkan: Implement reinterpretation with copy * Allows reinterpreteration with simply copy on AMD * vk_graphics_pipeline: Only fast compile if no shaders are pending * With this shaders weren't being compiled in parallel * vk_swapchain: Ensure vsync doesn't lock framerate * vk_present_window: Match guest swapchain size to vulkan image count * Less latency and fixes crashes that were caused by images being deleted before free * vk_instance: Blacklist VK_EXT_pipeline_creation_cache_control with nvidia gpus * Resolves crashes when async shader compilation is enabled * vk_rasterizer: Bump async threshold to 6 * Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders * android: More robust surface recreation * renderer_vulkan: Fix dynamic state being lost * vk_pipeline_cache: Skip cache save when no pipeline cache exists * This is the cache when loading a save state * sdl: Fix surface initialization on macOS. (#49) * sdl: Fix surface initialization on macOS. * sdl: Fix render window events not being handled under Vulkan. * renderer/vulkan: Fix binding/unbinding of shadow rendering buffer. * vk_stream_buffer: Respect non coherent access alignment * Required by nvidia GPUs on MacOS * renderer/vulkan: Support VK_EXT_fragment_shader_interlock for shadow rendering. (#51) * renderer_vulkan: Port some recent shader fixes * vk_pipeline_cache: Improve shadow detection * vk_swapchain: Add missing check * renderer_vulkan: Fix hybrid screen * Revert "gl_rasterizer: Separable shaders for everyone" Causes crashes on mali GPUs, will need separate PR This reverts commit d22d556d30ff641b62dfece85738c96b7fbf7061. * renderer_vulkan: Fix flipped screenshot --------- Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
252 lines
7.5 KiB
CMake
Vendored
252 lines
7.5 KiB
CMake
Vendored
# Definitions for all external bundled libraries
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# Suppress warnings from external libraries
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if (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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add_compile_options(/W0)
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else()
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add_compile_options(-w)
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endif()
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
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include(DownloadExternals)
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include(ExternalProject)
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# Boost
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if (NOT USE_SYSTEM_BOOST)
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message(STATUS "Including vendored Boost library")
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set(BOOST_ROOT "${CMAKE_SOURCE_DIR}/externals/boost" CACHE STRING "")
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set(Boost_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/externals/boost" CACHE STRING "")
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set(Boost_NO_SYSTEM_PATHS ON CACHE BOOL "")
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add_library(boost INTERFACE)
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target_include_directories(boost SYSTEM INTERFACE ${Boost_INCLUDE_DIR})
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# Boost::serialization
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file(GLOB boost_serialization_SRC "${CMAKE_SOURCE_DIR}/externals/boost/libs/serialization/src/*.cpp")
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add_library(boost_serialization STATIC ${boost_serialization_SRC})
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target_link_libraries(boost_serialization PUBLIC boost)
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# Boost::iostreams
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add_library(
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boost_iostreams
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STATIC
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${CMAKE_SOURCE_DIR}/externals/boost/libs/iostreams/src/file_descriptor.cpp
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${CMAKE_SOURCE_DIR}/externals/boost/libs/iostreams/src/mapped_file.cpp
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)
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target_link_libraries(boost_iostreams PUBLIC boost)
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# Add additional boost libs here; remember to ALIAS them in the root CMakeLists!
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endif()
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# Catch2
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set(CATCH_INSTALL_DOCS OFF CACHE BOOL "")
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set(CATCH_INSTALL_EXTRAS OFF CACHE BOOL "")
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add_subdirectory(catch2)
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# Crypto++
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set(CRYPTOPP_BUILD_DOCUMENTATION OFF CACHE BOOL "")
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set(CRYPTOPP_BUILD_TESTING OFF CACHE BOOL "")
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set(CRYPTOPP_INSTALL OFF CACHE BOOL "")
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set(CRYPTOPP_SOURCES "${CMAKE_SOURCE_DIR}/externals/cryptopp" CACHE STRING "")
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add_subdirectory(cryptopp-cmake)
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# HACK: The logic to set up the base include directory for CryptoPP does not work with Android SDK CMake 3.22.1.
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# Until there is a fixed version available, this code will detect and add in the proper include if it does not exist.
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if(ANDROID)
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message(STATUS "Applying CryptoPP include fix.")
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get_target_property(CRYPTOPP_INCLUDES cryptopp INTERFACE_INCLUDE_DIRECTORIES)
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foreach(CRYPTOPP_INCLUDE ${CRYPTOPP_INCLUDES})
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if("${CRYPTOPP_INCLUDE}" MATCHES "\\$<BUILD_INTERFACE:(.*)/cryptopp>")
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message(STATUS "Fixed include path: ${CMAKE_MATCH_1}")
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target_include_directories(cryptopp PUBLIC $<BUILD_INTERFACE:${CMAKE_MATCH_1}>)
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break()
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endif()
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endforeach()
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endif()
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# dds-ktx
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add_library(dds-ktx INTERFACE)
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target_include_directories(dds-ktx INTERFACE ./dds-ktx)
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# fmt and Xbyak need to be added before dynarmic
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# libfmt
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option(FMT_INSTALL "" ON)
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add_subdirectory(fmt EXCLUDE_FROM_ALL)
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# Xbyak
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if ("x86_64" IN_LIST ARCHITECTURE)
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add_subdirectory(xbyak EXCLUDE_FROM_ALL)
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endif()
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# Dynarmic
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if ("x86_64" IN_LIST ARCHITECTURE OR "arm64" IN_LIST ARCHITECTURE)
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set(DYNARMIC_TESTS OFF CACHE BOOL "")
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set(DYNARMIC_FRONTENDS "A32" CACHE STRING "")
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add_subdirectory(dynarmic EXCLUDE_FROM_ALL)
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endif()
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# getopt
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if (MSVC)
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add_subdirectory(getopt)
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endif()
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# Glad
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add_subdirectory(glad)
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# glslang
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set(SKIP_GLSLANG_INSTALL ON CACHE BOOL "")
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set(ENABLE_GLSLANG_BINARIES OFF CACHE BOOL "")
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set(ENABLE_SPVREMAPPER OFF CACHE BOOL "")
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set(ENABLE_CTEST OFF CACHE BOOL "")
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set(ENABLE_HLSL OFF CACHE BOOL "")
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set(BUILD_EXTERNAL OFF CACHE BOOL "")
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add_subdirectory(glslang)
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# inih
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add_subdirectory(inih)
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# MicroProfile
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add_library(microprofile INTERFACE)
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target_include_directories(microprofile SYSTEM INTERFACE ./microprofile)
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# Nihstro
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add_library(nihstro-headers INTERFACE)
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target_include_directories(nihstro-headers SYSTEM INTERFACE ./nihstro/include)
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if (MSVC)
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# TODO: For some reason MSVC still applies this warning even with /W0 for externals.
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target_compile_options(nihstro-headers INTERFACE /wd4715)
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endif()
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# Open Source Archives
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add_subdirectory(open_source_archives)
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# Dynamic library headers
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add_subdirectory(library-headers EXCLUDE_FROM_ALL)
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# SoundTouch
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set(INTEGER_SAMPLES ON CACHE BOOL "")
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set(SOUNDSTRETCH OFF CACHE BOOL "")
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set(SOUNDTOUCH_DLL OFF CACHE BOOL "")
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add_subdirectory(soundtouch EXCLUDE_FROM_ALL)
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# sirit
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add_subdirectory(sirit EXCLUDE_FROM_ALL)
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# Teakra
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add_subdirectory(teakra EXCLUDE_FROM_ALL)
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# SDL2
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if (ENABLE_SDL2 AND NOT USE_SYSTEM_SDL2)
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add_subdirectory(sdl2)
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endif()
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# libusb
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if (ENABLE_LIBUSB AND NOT USE_SYSTEM_LIBUSB)
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add_subdirectory(libusb)
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set(LIBUSB_INCLUDE_DIR "" PARENT_SCOPE)
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set(LIBUSB_LIBRARIES usb PARENT_SCOPE)
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endif()
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# Zstandard
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set(ZSTD_LEGACY_SUPPORT OFF)
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set(ZSTD_BUILD_PROGRAMS OFF)
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set(ZSTD_BUILD_SHARED OFF)
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add_subdirectory(zstd/build/cmake EXCLUDE_FROM_ALL)
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target_include_directories(libzstd_static INTERFACE $<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/externals/zstd/lib>)
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# ENet
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add_subdirectory(enet)
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target_include_directories(enet INTERFACE ./enet/include)
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# Cubeb
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if (ENABLE_CUBEB)
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set(BUILD_TESTS OFF CACHE BOOL "")
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set(BUILD_TOOLS OFF CACHE BOOL "")
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set(BUNDLE_SPEEX ON CACHE BOOL "")
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add_subdirectory(cubeb EXCLUDE_FROM_ALL)
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endif()
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# DiscordRPC
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if (USE_DISCORD_PRESENCE)
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add_subdirectory(discord-rpc EXCLUDE_FROM_ALL)
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target_include_directories(discord-rpc INTERFACE ./discord-rpc/include)
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endif()
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# JSON
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add_library(json-headers INTERFACE)
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target_include_directories(json-headers INTERFACE ./json)
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# OpenSSL
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if (USE_SYSTEM_OPENSSL)
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find_package(OpenSSL 1.1)
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if (OPENSSL_FOUND)
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set(OPENSSL_LIBRARIES OpenSSL::SSL OpenSSL::Crypto)
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endif()
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endif()
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if (NOT OPENSSL_FOUND)
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# LibreSSL
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set(LIBRESSL_SKIP_INSTALL ON CACHE BOOL "")
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set(OPENSSLDIR "/etc/ssl/")
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add_subdirectory(libressl EXCLUDE_FROM_ALL)
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target_include_directories(ssl INTERFACE ./libressl/include)
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target_compile_definitions(ssl PRIVATE -DHAVE_INET_NTOP)
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get_directory_property(OPENSSL_LIBRARIES
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DIRECTORY libressl
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DEFINITION OPENSSL_LIBS)
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endif()
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# httplib
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add_library(httplib INTERFACE)
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target_include_directories(httplib INTERFACE ./httplib)
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target_compile_options(httplib INTERFACE -DCPPHTTPLIB_OPENSSL_SUPPORT)
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target_link_libraries(httplib INTERFACE ${OPENSSL_LIBRARIES})
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if(ANDROID)
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add_subdirectory(android-ifaddrs)
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target_link_libraries(httplib INTERFACE ifaddrs)
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endif()
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# cpp-jwt
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if (ENABLE_WEB_SERVICE)
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add_library(cpp-jwt INTERFACE)
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target_include_directories(cpp-jwt INTERFACE ./cpp-jwt/include)
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target_compile_definitions(cpp-jwt INTERFACE CPP_JWT_USE_VENDORED_NLOHMANN_JSON)
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endif()
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# lodepng
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add_subdirectory(lodepng)
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# (xperia64): Only use libyuv on Android b/c of build issues on Windows and mandatory JPEG
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if(ANDROID)
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# libyuv
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add_subdirectory(libyuv)
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target_include_directories(yuv INTERFACE ./libyuv/include)
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endif()
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# OpenAL Soft
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if (ENABLE_OPENAL)
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set(ALSOFT_EMBED_HRTF_DATA OFF CACHE BOOL "")
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set(ALSOFT_EXAMPLES OFF CACHE BOOL "")
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set(ALSOFT_INSTALL OFF CACHE BOOL "")
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set(ALSOFT_INSTALL_CONFIG OFF CACHE BOOL "")
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set(ALSOFT_INSTALL_HRTF_DATA OFF CACHE BOOL "")
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set(ALSOFT_INSTALL_AMBDEC_PRESETS OFF CACHE BOOL "")
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set(ALSOFT_UTILS OFF CACHE BOOL "")
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set(LIBTYPE "STATIC" CACHE STRING "")
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add_subdirectory(openal-soft EXCLUDE_FROM_ALL)
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endif()
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# VMA
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add_library(vma INTERFACE)
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target_include_directories(vma SYSTEM INTERFACE ./vma/include)
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# vulkan-headers
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add_library(vulkan-headers INTERFACE)
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target_include_directories(vulkan-headers SYSTEM INTERFACE ./vulkan-headers/include)
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if (APPLE)
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target_include_directories(vulkan-headers SYSTEM INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK)
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endif()
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# adrenotools
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if (ANDROID)
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add_subdirectory(libadrenotools)
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endif()
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