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https://github.com/Lime3DS/Lime3DS
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230a7557f1
This also does the output masking early at EMIT time, instead of when a triangle is sent to the vertex handler. |
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.. | ||
debug_data.h | ||
shader.cpp | ||
shader.h | ||
shader_interpreter.cpp | ||
shader_interpreter.h | ||
shader_jit_x64.cpp | ||
shader_jit_x64.h | ||
shader_jit_x64_compiler.cpp | ||
shader_jit_x64_compiler.h |