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https://github.com/Lime3DS/Lime3DS
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478289140d
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
18 lines
601 B
Bash
18 lines
601 B
Bash
#!/bin/sh
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set -e
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#if OS is linux or is not set
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if [ "$TRAVIS_OS_NAME" = linux -o -z "$TRAVIS_OS_NAME" ]; then
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sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y
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sudo apt-get -qq update
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sudo apt-get -qq install g++-4.8 xorg-dev libglu1-mesa-dev libxcursor-dev
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sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-4.8 90
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git clone https://github.com/glfw/glfw.git
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mkdir glfw/build && cd glfw/build
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cmake .. && make && sudo make install
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cd -
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elif [ "$TRAVIS_OS_NAME" = osx ]; then
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brew tap homebrew/versions
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brew install qt5 glfw3 pkgconfig
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fi
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