Lime3DS/vsprops/qt.props
Yuri Kunde Schlesner 478289140d Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
2014-09-01 17:41:56 -03:00

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<QtIncludeDir>$(QTDIR)\include\</QtIncludeDir>
<QtLibraryDir>$(QTDIR)\lib\</QtLibraryDir>
<QtBinaryDir>$(QTDIR)\bin\</QtBinaryDir>
</PropertyGroup>
<PropertyGroup>
<IncludePath>$(QtIncludeDir);$(QtIncludeDir)QtGui;$(QtIncludeDir)QtCore;$(QtIncludeDir)Qt;$(QtIncludeDir)QtOpenGL;$(QtIncludeDir)QtANGLE;$(QtIncludeDir)QtWidgets;$(ProjectDir);$(IncludePath)</IncludePath>
<LibraryPath>$(QtLibraryDir);$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup>
<UIC />
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<UIC>
<QtUicPrefix>ui_</QtUicPrefix>
<QtUicExt>.h</QtUicExt>
</UIC>
<MOC>
<QtCommandLine>/I"$(SolutionDir)src" /I"$(ExternalsDir)sdl-1.2.15\include" /I"$(ExternalsDir)qhexedit"</QtCommandLine>
<QtKeywords>false</QtKeywords>
</MOC>
<Link />
<ClCompile />
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="QtIncludeDir">
<Value>$(QtIncludeDir)</Value>
</BuildMacro>
<BuildMacro Include="QtLibraryDir">
<Value>$(QtLibraryDir)</Value>
</BuildMacro>
<BuildMacro Include="QtBinaryDir">
<Value>$(QtBinaryDir)</Value>
</BuildMacro>
</ItemGroup>
</Project>