mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-26 17:12:37 -06:00
b5d6f645bd
* externals: Update dynarmic * settings: Introduce GraphicsAPI enum * For now it's OpenGL only but will be expanded upon later * citra_qt: Introduce backend agnostic context management * Mostly a direct port from yuzu * core: Simplify context acquire * settings: Add option to create debug contexts * renderer_opengl: Abstract initialization to Driver * This commit also updates glad and adds some useful extensions which we will use in part 2 * Rasterizer construction is moved to the specific renderer instead of RendererBase. Software rendering has been disable to achieve this but will be brought back in the next commit. * video_core: Remove Init/Shutdown methods from renderer * The constructor and destructor can do the same job * In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached * citra_qt: Decouple software renderer from opengl part 1 * citra: Decouple software renderer from opengl part 2 * android: Decouple software renderer from opengl part 3 * swrasterizer: Decouple software renderer from opengl part 4 * This commit simply enforces the renderer naming conventions in the software renderer * video_core: Move RendererBase to VideoCore * video_core: De-globalize screenshot state * video_core: Pass system to the renderers * video_core: Commonize shader uniform data * video_core: Abstract backend agnostic rasterizer operations * bootmanager: Remove references to OpenGL for macOS OpenGL macOS headers definitions clash heavily with each other * citra_qt: Proper title for api settings * video_core: Reduce boost usage * bootmanager: Fix hide mouse option Remove event handlers from RenderWidget for events that are already handled by the parent GRenderWindow. Also enable mouse tracking on the RenderWidget. * android: Remove software from graphics api list * code: Address review comments * citra: Port per-game settings read * Having to update the default value for all backends is a pain so lets centralize it * android: Rename to OpenGLES --------- Co-authored-by: MerryMage <MerryMage@users.noreply.github.com> Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com> |
||
---|---|---|
.. | ||
android-ifaddrs | ||
boost@80a171a179 | ||
catch2@dc001fa935 | ||
cmake-modules | ||
cpp-jwt@e12ef06218 | ||
cryptopp@511806c0eb | ||
cryptopp-cmake@15798ac9c2 | ||
cubeb@dc511c6b35 | ||
discord-rpc@963aa9f3e5 | ||
dynarmic@b3a92ab54d | ||
enet@4f8e9bdc4c | ||
fmt@a33701196a | ||
getopt | ||
glad | ||
httplib | ||
inih | ||
json | ||
libressl@8929f818fd | ||
libusb | ||
libyuv@6900494d90 | ||
lodepng | ||
microprofile | ||
nihstro@fd69de1a1b | ||
open_source_archives | ||
sdl2 | ||
soundtouch@060181eaf2 | ||
teakra@01db7cdd00 | ||
xbyak@a1ac3750f9 | ||
zstd@e47e674cd0 | ||
CMakeLists.txt |