mirror of
https://github.com/Lime3DS/Lime3DS
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8b00954ec7
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
37 lines
925 B
C++
37 lines
925 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "core/hle/service/service.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Namespace DSP_DSP
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namespace DSP_DSP {
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class Interface : public Service::Interface {
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public:
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Interface();
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~Interface() override;
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std::string GetPortName() const override {
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return "dsp::DSP";
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}
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};
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/// Signal all audio related interrupts.
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void SignalAllInterrupts();
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/**
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* Signal a specific audio related interrupt based on interrupt id and channel id.
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* @param interrupt_id The interrupt id
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* @param channel_id The channel id
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* The significance of various values of interrupt_id and channel_id is not yet known.
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*/
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void SignalInterrupt(u32 interrupt_id, u32 channel_id);
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} // namespace
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