Lime3DS/src/core/hle/service/dsp_dsp.h
MerryMage 8b00954ec7 AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00

37 lines
925 B
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "core/hle/service/service.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace DSP_DSP
namespace DSP_DSP {
class Interface : public Service::Interface {
public:
Interface();
~Interface() override;
std::string GetPortName() const override {
return "dsp::DSP";
}
};
/// Signal all audio related interrupts.
void SignalAllInterrupts();
/**
* Signal a specific audio related interrupt based on interrupt id and channel id.
* @param interrupt_id The interrupt id
* @param channel_id The channel id
* The significance of various values of interrupt_id and channel_id is not yet known.
*/
void SignalInterrupt(u32 interrupt_id, u32 channel_id);
} // namespace