Lime3DS/src/video_core/renderer_opengl
bunnei 58e9f78844 Merge pull request #1049 from Subv/stencil
Rasterizer: Corrected the stencil implementation.
2015-08-29 20:06:25 -04:00
..
generated Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
gl_rasterizer.cpp Merge pull request #1049 from Subv/stencil 2015-08-29 20:06:25 -04:00
gl_rasterizer.h Shader: Move shader code to its own subdirectory, "shader". 2015-08-15 17:33:42 -04:00
gl_rasterizer_cache.cpp gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. 2015-08-27 19:07:53 -04:00
gl_rasterizer_cache.h gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. 2015-08-27 19:07:53 -04:00
gl_resource_manager.h OpenGL: Fix state tracking in situations with reused object handles 2015-08-06 00:59:37 -03:00
gl_shader_util.cpp Asserts: break/crash program, fit to style guide; log.h->assert.h 2015-02-10 18:30:31 -08:00
gl_shader_util.h License change 2014-12-20 21:20:24 -08:00
gl_shaders.h Pica: Use zero for the SecondaryFragmentColor source. 2015-05-31 01:52:42 -04:00
gl_state.cpp GLRasterizer: Implemented stencil testing in the hw renderer. 2015-08-20 10:11:09 -05:00
gl_state.h GLRasterizer: Implemented stencil testing in the hw renderer. 2015-08-20 10:11:09 -05:00
pica_to_gl.h HWRasterizer: Implemented stencil ops 6 and 7. 2015-08-21 11:05:56 -05:00
renderer_opengl.cpp OpenGL: Remove redundant texture.enable_2d field from OpenGLState 2015-08-05 22:55:22 -03:00
renderer_opengl.h OpenGL renderer 2015-05-22 15:51:18 -07:00