mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-11-16 20:23:44 +00:00
195 lines
5.4 KiB
C++
195 lines
5.4 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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// DO NOT EVER INCLUDE <windows.h> directly _or indirectly_ from this file
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// since it slows down the build a lot.
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#include <cstdlib>
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#include <cstdio>
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#include <cstring>
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// Force enable logging in the right modes. For some reason, something had changed
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// so that debugfast no longer logged.
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#undef LOGGING
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#define LOGGING 1
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#endif
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#define STACKALIGN
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// An inheritable class to disallow the copy constructor and operator= functions
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class NonCopyable
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{
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protected:
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NonCopyable() {}
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NonCopyable(const NonCopyable&&) {}
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void operator=(const NonCopyable&&) {}
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private:
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NonCopyable(NonCopyable&);
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NonCopyable& operator=(NonCopyable& other);
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};
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#include "common/log.h"
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#include "common/common_types.h"
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#include "common/msg_handler.h"
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#include "common/common_funcs.h"
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#include "common/common_paths.h"
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#include "common/platform.h"
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#ifdef __APPLE__
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// The Darwin ABI requires that stack frames be aligned to 16-byte boundaries.
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// This is only needed on i386 gcc - x86_64 already aligns to 16 bytes.
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#if defined __i386__ && defined __GNUC__
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#undef STACKALIGN
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#define STACKALIGN __attribute__((__force_align_arg_pointer__))
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#endif
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#elif defined _WIN32
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// Check MSC ver
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#if !defined _MSC_VER || _MSC_VER <= 1000
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#error needs at least version 1000 of MSC
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#endif
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#define NOMINMAX
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// Memory leak checks
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#define CHECK_HEAP_INTEGRITY()
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// Alignment
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#define MEMORY_ALIGNED16(x) __declspec(align(16)) x
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#define MEMORY_ALIGNED32(x) __declspec(align(32)) x
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#define MEMORY_ALIGNED64(x) __declspec(align(64)) x
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#define MEMORY_ALIGNED128(x) __declspec(align(128)) x
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#define MEMORY_ALIGNED16_DECL(x) __declspec(align(16)) x
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#define MEMORY_ALIGNED64_DECL(x) __declspec(align(64)) x
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// Since they are always around on windows
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#define HAVE_WX 1
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#define HAVE_OPENAL 1
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#define HAVE_PORTAUDIO 1
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// Debug definitions
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#if defined(_DEBUG)
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#include <crtdbg.h>
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#undef CHECK_HEAP_INTEGRITY
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#define CHECK_HEAP_INTEGRITY() {if (!_CrtCheckMemory()) PanicAlert("memory corruption detected. see log.");}
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// If you want to see how much a pain in the ass singletons are, for example:
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// {614} normal block at 0x030C5310, 188 bytes long.
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// Data: <Master Log > 4D 61 73 74 65 72 20 4C 6F 67 00 00 00 00 00 00
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struct CrtDebugBreak { CrtDebugBreak(int spot) { _CrtSetBreakAlloc(spot); } };
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//CrtDebugBreak breakAt(614);
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#endif // end DEBUG/FAST
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#endif
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// Windows compatibility
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#ifndef _WIN32
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#ifdef _LP64
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#define _M_X64 1
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#else
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#define _M_IX86 1
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#endif
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#define __forceinline inline __attribute__((always_inline))
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#define MEMORY_ALIGNED16(x) __attribute__((aligned(16))) x
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#define MEMORY_ALIGNED32(x) __attribute__((aligned(32))) x
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#define MEMORY_ALIGNED64(x) __attribute__((aligned(64))) x
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#define MEMORY_ALIGNED128(x) __attribute__((aligned(128))) x
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#define MEMORY_ALIGNED16_DECL(x) __attribute__((aligned(16))) x
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#define MEMORY_ALIGNED64_DECL(x) __attribute__((aligned(64))) x
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#endif
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#ifdef _MSC_VER
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#define __strdup _strdup
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#define __getcwd _getcwd
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#define __chdir _chdir
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#else
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#define __strdup strdup
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#define __getcwd getcwd
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#define __chdir chdir
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#endif
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// Dummy macro for marking translatable strings that can not be immediately translated.
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// wxWidgets does not have a true dummy macro for this.
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#define _trans(a) a
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#if defined _M_GENERIC
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# define _M_SSE 0x0
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#elif defined __GNUC__
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# if defined __SSE4_2__
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# define _M_SSE 0x402
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# elif defined __SSE4_1__
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# define _M_SSE 0x401
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# elif defined __SSSE3__
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# define _M_SSE 0x301
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# elif defined __SSE3__
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# define _M_SSE 0x300
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# endif
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#elif (_MSC_VER >= 1500) || __INTEL_COMPILER // Visual Studio 2008
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# define _M_SSE 0x402
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#endif
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// Host communication.
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enum HOST_COMM
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{
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// Begin at 10 in case there is already messages with wParam = 0, 1, 2 and so on
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WM_USER_STOP = 10,
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WM_USER_CREATE,
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WM_USER_SETCURSOR,
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};
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// Used for notification on emulation state
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enum EMUSTATE_CHANGE
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{
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EMUSTATE_CHANGE_PLAY = 1,
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EMUSTATE_CHANGE_PAUSE,
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EMUSTATE_CHANGE_STOP
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};
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#ifdef _MSC_VER
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#ifndef _XBOX
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inline unsigned long long bswap64(unsigned long long x) { return _byteswap_uint64(x); }
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inline unsigned int bswap32(unsigned int x) { return _byteswap_ulong(x); }
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inline unsigned short bswap16(unsigned short x) { return _byteswap_ushort(x); }
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#else
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inline unsigned long long bswap64(unsigned long long x) { return __loaddoublewordbytereverse(0, &x); }
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inline unsigned int bswap32(unsigned int x) { return __loadwordbytereverse(0, &x); }
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inline unsigned short bswap16(unsigned short x) { return __loadshortbytereverse(0, &x); }
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#endif
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#else
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// TODO: speedup
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inline unsigned short bswap16(unsigned short x) { return (x << 8) | (x >> 8); }
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inline unsigned int bswap32(unsigned int x) { return (x >> 24) | ((x & 0xFF0000) >> 8) | ((x & 0xFF00) << 8) | (x << 24);}
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inline unsigned long long bswap64(unsigned long long x) {return ((unsigned long long)bswap32(x) << 32) | bswap32(x >> 32); }
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#endif
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inline float bswapf(float f) {
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union {
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float f;
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unsigned int u32;
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} dat1, dat2;
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dat1.f = f;
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dat2.u32 = bswap32(dat1.u32);
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return dat2.f;
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}
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inline double bswapd(double f) {
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union {
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double f;
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unsigned long long u64;
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} dat1, dat2;
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dat1.f = f;
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dat2.u64 = bswap64(dat1.u64);
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return dat2.f;
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}
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#include "swap.h"
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