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https://github.com/Lime3DS/Lime3DS
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47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <span>
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#include "audio_core/dsp_interface.h"
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namespace Core {
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class Timing;
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}
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namespace Memory {
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class MemorySystem;
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}
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namespace AudioCore {
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class DspLle final : public DspInterface {
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public:
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explicit DspLle(Core::System& system, bool multithread);
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explicit DspLle(Core::System& system, Memory::MemorySystem& memory, Core::Timing& timing,
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bool multithread);
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~DspLle() override;
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u16 RecvData(u32 register_number) override;
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bool RecvDataIsReady(u32 register_number) const override;
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void SetSemaphore(u16 semaphore_value) override;
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std::vector<u8> PipeRead(DspPipe pipe_number, std::size_t length) override;
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std::size_t GetPipeReadableSize(DspPipe pipe_number) const override;
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void PipeWrite(DspPipe pipe_number, std::span<const u8> buffer) override;
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std::array<u8, Memory::DSP_RAM_SIZE>& GetDspMemory() override;
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void SetInterruptHandler(
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std::function<void(Service::DSP::InterruptType type, DspPipe pipe)> handler) override;
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void LoadComponent(const std::span<const u8> buffer) override;
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void UnloadComponent() override;
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private:
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struct Impl;
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std::unique_ptr<Impl> impl;
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};
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} // namespace AudioCore
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