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https://github.com/Lime3DS/Lime3DS
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ba2a54a9dd
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files
25 lines
663 B
Bash
Executable file
25 lines
663 B
Bash
Executable file
#!/bin/sh
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set -e
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set -x
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#if OS is linux or is not set
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if [ "$TRAVIS_OS_NAME" = "linux" -o -z "$TRAVIS_OS_NAME" ]; then
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export CC=gcc-4.9
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export CXX=g++-4.9
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mkdir -p $HOME/.local
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curl -L http://www.cmake.org/files/v2.8/cmake-2.8.11-Linux-i386.tar.gz \
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| tar -xz -C $HOME/.local --strip-components=1
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(
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wget http://libsdl.org/release/SDL2-2.0.4.tar.gz -O - | tar xz
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cd SDL2-2.0.4
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./configure --prefix=$HOME/.local
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make -j4 && make install
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)
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elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
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brew update > /dev/null # silence the very verbose output
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brew install qt5 sdl2
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gem install xcpretty
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fi
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