Lime3DS/src/citra_qt/hotkeys.hxx

50 lines
1.8 KiB
C++

#include <QShortcut>
#include <QDialog>
#include "ui_hotkeys.h"
class QKeySequence;
class QSettings;
/**
* Register a hotkey.
*
* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger")
* @param action Name of the action (e.g. "Start Emulation", "Load Image")
* @param default_keyseq Default key sequence to assign if the hotkey wasn't present in the settings file before
* @param default_context Default context to assign if the hotkey wasn't present in the settings file before
* @warning Both the group and action strings will be displayed in the hotkey settings dialog
*/
void RegisterHotkey(const QString& group, const QString& action, const QKeySequence& default_keyseq = QKeySequence(), Qt::ShortcutContext default_context = Qt::WindowShortcut);
/**
* Returns a QShortcut object whose activated() signal can be connected to other QObjects' slots.
*
* @param widget Parent widget of the returned QShortcut.
* @warning If multiple QWidgets' call this function for the same action, the returned QShortcut will be the same. Thus, you shouldn't rely on the caller really being the QShortcut's parent.
*/
QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget);
/**
* Saves all registered hotkeys to the settings file.
*
* @note Each hotkey group will be stored a settings group; For each hotkey inside that group, a settings group will be created to store the key sequence and the hotkey context.
*/
void SaveHotkeys(QSettings& settings);
/**
* Loads hotkeys from the settings file.
*
* @note Yet unregistered hotkeys which are present in the settings will automatically be registered.
*/
void LoadHotkeys(QSettings& settings);
class GHotkeysDialog : public QDialog
{
Q_OBJECT
public:
GHotkeysDialog(QWidget* parent = NULL);
private:
Ui::hotkeys ui;
};