mirror of
https://github.com/Lime3DS/Lime3DS
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54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/symbols.h"
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TSymbolsMap g_symbols;
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namespace Symbols
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{
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bool HasSymbol(u32 address)
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{
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return g_symbols.find(address) != g_symbols.end();
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}
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void Add(u32 address, const std::string& name, u32 size, u32 type)
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{
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if (!HasSymbol(address))
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{
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TSymbol symbol;
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symbol.address = address;
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symbol.name = name;
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symbol.size = size;
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symbol.type = type;
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g_symbols.insert(TSymbolsPair(address, symbol));
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}
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}
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TSymbol GetSymbol(u32 address)
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{
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const auto iter = g_symbols.find(address);
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if (iter != g_symbols.end())
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return iter->second;
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return {};
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}
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const std::string GetName(u32 address)
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{
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return GetSymbol(address).name;
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}
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void Remove(u32 address)
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{
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g_symbols.erase(address);
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}
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void Clear()
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{
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g_symbols.clear();
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}
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}
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