mirror of
https://github.com/Lime3DS/Lime3DS
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216 lines
7.1 KiB
C++
216 lines
7.1 KiB
C++
// Copyright 2014 Citra Emulator Project / PPSSPP Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <string>
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#include "common/common.h"
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#include "core/hle/result.h"
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typedef u32 Handle;
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typedef s32 Result;
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const Handle INVALID_HANDLE = 0;
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namespace Kernel {
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class Thread;
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// TODO: Verify code
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const ResultCode ERR_OUT_OF_HANDLES(ErrorDescription::OutOfMemory, ErrorModule::Kernel,
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ErrorSummary::OutOfResource, ErrorLevel::Temporary);
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// TOOD: Verify code
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const ResultCode ERR_INVALID_HANDLE = InvalidHandle(ErrorModule::Kernel);
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enum KernelHandle : Handle {
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CurrentThread = 0xFFFF8000,
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CurrentProcess = 0xFFFF8001,
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};
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enum class HandleType : u32 {
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Unknown = 0,
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Port = 1,
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Session = 2,
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Event = 3,
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Mutex = 4,
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SharedMemory = 5,
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Redirection = 6,
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Thread = 7,
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Process = 8,
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AddressArbiter = 9,
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Semaphore = 10,
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Timer = 11
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};
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enum {
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DEFAULT_STACK_SIZE = 0x4000,
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};
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class HandleTable;
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class Object : NonCopyable {
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friend class HandleTable;
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u32 handle;
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public:
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virtual ~Object() {}
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Handle GetHandle() const { return handle; }
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virtual std::string GetTypeName() const { return "[BAD KERNEL OBJECT TYPE]"; }
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virtual std::string GetName() const { return "[UNKNOWN KERNEL OBJECT]"; }
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virtual Kernel::HandleType GetHandleType() const = 0;
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/**
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* Wait for kernel object to synchronize.
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* @return True if the current thread should wait as a result of the wait
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*/
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virtual ResultVal<bool> WaitSynchronization() {
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LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
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return UnimplementedFunction(ErrorModule::Kernel);
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}
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private:
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friend void intrusive_ptr_add_ref(Object*);
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friend void intrusive_ptr_release(Object*);
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unsigned int ref_count = 0;
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};
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// Special functions that will later be used by boost::instrusive_ptr to do automatic ref-counting
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inline void intrusive_ptr_add_ref(Object* object) {
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++object->ref_count;
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}
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inline void intrusive_ptr_release(Object* object) {
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if (--object->ref_count == 0) {
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delete object;
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}
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}
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/**
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* This class allows the creation of Handles, which are references to objects that can be tested
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* for validity and looked up. Here they are used to pass references to kernel objects to/from the
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* emulated process. it has been designed so that it follows the same handle format and has
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* approximately the same restrictions as the handle manager in the CTR-OS.
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*
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* Handles contain two sub-fields: a slot index (bits 31:15) and a generation value (bits 14:0).
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* The slot index is used to index into the arrays in this class to access the data corresponding
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* to the Handle.
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*
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* To prevent accidental use of a freed Handle whose slot has already been reused, a global counter
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* is kept and incremented every time a Handle is created. This is the Handle's "generation". The
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* value of the counter is stored into the Handle as well as in the handle table (in the
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* "generations" array). When looking up a handle, the Handle's generation must match with the
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* value stored on the class, otherwise the Handle is considered invalid.
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*
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* To find free slots when allocating a Handle without needing to scan the entire object array, the
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* generations field of unallocated slots is re-purposed as a linked list of indices to free slots.
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* When a Handle is created, an index is popped off the list and used for the new Handle. When it
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* is destroyed, it is again pushed onto the list to be re-used by the next allocation. It is
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* likely that this allocation strategy differs from the one used in CTR-OS, but this hasn't been
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* verified and isn't likely to cause any problems.
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*/
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class HandleTable final : NonCopyable {
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public:
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HandleTable();
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/**
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* Allocates a handle for the given object.
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* @return The created Handle or one of the following errors:
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* - `ERR_OUT_OF_HANDLES`: the maximum number of handles has been exceeded.
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*/
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ResultVal<Handle> Create(Object* obj);
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/**
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* Returns a new handle that points to the same object as the passed in handle.
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* @return The duplicated Handle or one of the following errors:
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* - `ERR_INVALID_HANDLE`: an invalid handle was passed in.
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* - Any errors returned by `Create()`.
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*/
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ResultVal<Handle> Duplicate(Handle handle);
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/**
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* Closes a handle, removing it from the table and decreasing the object's ref-count.
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* @return `RESULT_SUCCESS` or one of the following errors:
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* - `ERR_INVALID_HANDLE`: an invalid handle was passed in.
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*/
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ResultCode Close(Handle handle);
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/// Checks if a handle is valid and points to an existing object.
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bool IsValid(Handle handle) const;
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/**
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* Looks up a handle.
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* @returns Pointer to the looked-up object, or `nullptr` if the handle is not valid.
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*/
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Object* GetGeneric(Handle handle) const;
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/**
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* Looks up a handle while verifying its type.
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* @returns Pointer to the looked-up object, or `nullptr` if the handle is not valid or its
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* type differs from the handle type `T::HANDLE_TYPE`.
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*/
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template <class T>
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T* Get(Handle handle) const {
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Object* object = GetGeneric(handle);
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if (object != nullptr && object->GetHandleType() == T::HANDLE_TYPE) {
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return static_cast<T*>(object);
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}
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return nullptr;
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}
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/// Closes all handles held in this table.
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void Clear();
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private:
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/**
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* This is the maximum limit of handles allowed per process in CTR-OS. It can be further
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* reduced by ExHeader values, but this is not emulated here.
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*/
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static const size_t MAX_COUNT = 4096;
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static size_t GetSlot(Handle handle) { return handle >> 15; }
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static u16 GetGeneration(Handle handle) { return handle & 0x7FFF; }
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/// Stores the Object referenced by the handle or null if the slot is empty.
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std::array<Object*, MAX_COUNT> objects;
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/**
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* The value of `next_generation` when the handle was created, used to check for validity. For
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* empty slots, contains the index of the next free slot in the list.
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*/
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std::array<u16, MAX_COUNT> generations;
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/**
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* Global counter of the number of created handles. Stored in `generations` when a handle is
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* created, and wraps around to 1 when it hits 0x8000.
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*/
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u16 next_generation;
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/// Head of the free slots linked list.
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u16 next_free_slot;
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};
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extern HandleTable g_handle_table;
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extern Thread* g_main_thread;
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/// The ID code of the currently running game
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/// TODO(Subv): This variable should not be here,
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/// we need a way to store information about the currently loaded application
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/// for later query during runtime, maybe using the LDR service?
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extern u64 g_program_id;
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/// Initialize the kernel
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void Init();
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/// Shutdown the kernel
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void Shutdown();
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/**
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* Loads executable stored at specified address
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* @entry_point Entry point in memory of loaded executable
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* @return True on success, otherwise false
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*/
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bool LoadExec(u32 entry_point);
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} // namespace
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