mirror of
https://github.com/Lime3DS/Lime3DS
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5c5cf2f8e0
The code now properly configures the process image to match the loaded binary segments (code, rodata, data) instead of just blindly allocating a large chunk of dummy memory.
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace Kernel {
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class VMManager;
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}
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namespace Memory {
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void Init();
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void InitLegacyAddressSpace(Kernel::VMManager& address_space);
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void Shutdown();
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/**
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* Maps a block of memory on the heap
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* @param size Size of block in bytes
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* @param operation Memory map operation type
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* @param permissions Memory allocation permissions
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*/
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u32 MapBlock_Heap(u32 size, u32 operation, u32 permissions);
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/**
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* Maps a block of memory on the GSP heap
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* @param size Size of block in bytes
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* @param operation Memory map operation type
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* @param permissions Control memory permissions
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*/
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u32 MapBlock_HeapLinear(u32 size, u32 operation, u32 permissions);
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/**
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* Converts a virtual address inside a region with 1:1 mapping to physical memory to a physical
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* address. This should be used by services to translate addresses for use by the hardware.
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*/
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PAddr VirtualToPhysicalAddress(VAddr addr);
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/**
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* Undoes a mapping performed by VirtualToPhysicalAddress().
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*/
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VAddr PhysicalToVirtualAddress(PAddr addr);
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} // namespace
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