Lime3DS/src/lime_qt/configuration/configure_debug.cpp
OpenSauce 6cf2c37392
The big rebrand commit
- Rebranded executable files to reference Lime instead of Citra
- Rebranded many files in the source tree to reference Lime instead of Citra
- Rebranded many resource files to reference Lime instead of Citra
- Rebranded all instances of Citra's reverse DNS to Lime's reverse DNS
- Other small misc rebrands
2024-03-31 16:50:40 +01:00

162 lines
7.1 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QDesktopServices>
#include <QMessageBox>
#include <QUrl>
#include "common/file_util.h"
#include "common/logging/backend.h"
#include "common/settings.h"
#include "lime_qt/configuration/configuration_shared.h"
#include "lime_qt/configuration/configure_debug.h"
#include "lime_qt/debugger/console.h"
#include "lime_qt/uisettings.h"
#include "ui_configure_debug.h"
#ifdef ENABLE_VULKAN
#include "video_core/renderer_vulkan/vk_instance.h"
#endif
// The QSlider doesn't have an easy way to set a custom step amount,
// so we can just convert from the sliders range (0 - 79) to the expected
// settings range (5 - 400) with simple math.
static constexpr int SliderToSettings(int value) {
return 5 * value + 5;
}
static constexpr int SettingsToSlider(int value) {
return (value - 5) / 5;
}
ConfigureDebug::ConfigureDebug(bool is_powered_on_, QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureDebug>()), is_powered_on{is_powered_on_} {
ui->setupUi(this);
SetConfiguration();
connect(ui->open_log_button, &QPushButton::clicked, []() {
QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LogDir));
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
});
#ifdef ENABLE_VULKAN
connect(ui->toggle_renderer_debug, &QCheckBox::clicked, this, [this](bool checked) {
if (checked && Settings::values.graphics_api.GetValue() == Settings::GraphicsAPI::Vulkan) {
try {
Vulkan::Instance debug_inst{true};
} catch (vk::LayerNotPresentError&) {
ui->toggle_renderer_debug->toggle();
QMessageBox::warning(this, tr("Validation layer not available"),
tr("Unable to enable debug renderer because the layer "
"<strong>VK_LAYER_KHRONOS_validation</strong> is missing. "
"Please install the Vulkan SDK or the appropriate package "
"of your distribution"));
}
}
});
connect(ui->toggle_dump_command_buffers, &QCheckBox::clicked, this, [this](bool checked) {
if (checked && Settings::values.graphics_api.GetValue() == Settings::GraphicsAPI::Vulkan) {
try {
Vulkan::Instance debug_inst{false, true};
} catch (vk::LayerNotPresentError&) {
ui->toggle_dump_command_buffers->toggle();
QMessageBox::warning(this, tr("Command buffer dumping not available"),
tr("Unable to enable command buffer dumping because the layer "
"<strong>VK_LAYER_LUNARG_api_dump</strong> is missing. "
"Please install the Vulkan SDK or the appropriate package "
"of your distribution"));
}
}
});
#endif
ui->toggle_cpu_jit->setEnabled(!is_powered_on);
ui->toggle_renderer_debug->setEnabled(!is_powered_on);
ui->toggle_dump_command_buffers->setEnabled(!is_powered_on);
// Set a minimum width for the label to prevent the slider from changing size.
// This scales across DPIs. (This value should be enough for "xxx%")
ui->clock_display_label->setMinimumWidth(40);
connect(ui->slider_clock_speed, &QSlider::valueChanged, this, [&](int value) {
ui->clock_display_label->setText(QStringLiteral("%1%").arg(SliderToSettings(value)));
});
ui->clock_speed_label->setVisible(Settings::IsConfiguringGlobal());
ui->clock_speed_combo->setVisible(!Settings::IsConfiguringGlobal());
SetupPerGameUI();
}
ConfigureDebug::~ConfigureDebug() = default;
void ConfigureDebug::SetConfiguration() {
ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub.GetValue());
ui->gdbport_spinbox->setEnabled(Settings::values.use_gdbstub.GetValue());
ui->gdbport_spinbox->setValue(Settings::values.gdbstub_port.GetValue());
ui->toggle_console->setEnabled(!is_powered_on);
ui->toggle_console->setChecked(UISettings::values.show_console.GetValue());
ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue()));
ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit.GetValue());
ui->delay_start_for_lle_modules->setChecked(
Settings::values.delay_start_for_lle_modules.GetValue());
ui->toggle_renderer_debug->setChecked(Settings::values.renderer_debug.GetValue());
ui->toggle_dump_command_buffers->setChecked(Settings::values.dump_command_buffers.GetValue());
if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.cpu_clock_percentage.UsingGlobal()) {
ui->clock_speed_combo->setCurrentIndex(0);
ui->slider_clock_speed->setEnabled(false);
} else {
ui->clock_speed_combo->setCurrentIndex(1);
ui->slider_clock_speed->setEnabled(true);
}
ConfigurationShared::SetHighlight(ui->clock_speed_widget,
!Settings::values.cpu_clock_percentage.UsingGlobal());
}
ui->slider_clock_speed->setValue(
SettingsToSlider(Settings::values.cpu_clock_percentage.GetValue()));
ui->clock_display_label->setText(
QStringLiteral("%1%").arg(Settings::values.cpu_clock_percentage.GetValue()));
}
void ConfigureDebug::ApplyConfiguration() {
Settings::values.use_gdbstub = ui->toggle_gdbstub->isChecked();
Settings::values.gdbstub_port = ui->gdbport_spinbox->value();
UISettings::values.show_console = ui->toggle_console->isChecked();
Settings::values.log_filter = ui->log_filter_edit->text().toStdString();
Debugger::ToggleConsole();
Common::Log::Filter filter;
filter.ParseFilterString(Settings::values.log_filter.GetValue());
Common::Log::SetGlobalFilter(filter);
Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked();
Settings::values.delay_start_for_lle_modules = ui->delay_start_for_lle_modules->isChecked();
Settings::values.renderer_debug = ui->toggle_renderer_debug->isChecked();
Settings::values.dump_command_buffers = ui->toggle_dump_command_buffers->isChecked();
ConfigurationShared::ApplyPerGameSetting(
&Settings::values.cpu_clock_percentage, ui->clock_speed_combo,
[this](s32) { return SliderToSettings(ui->slider_clock_speed->value()); });
}
void ConfigureDebug::SetupPerGameUI() {
// Block the global settings if a game is currently running that overrides them
if (Settings::IsConfiguringGlobal()) {
ui->slider_clock_speed->setEnabled(Settings::values.cpu_clock_percentage.UsingGlobal());
return;
}
connect(ui->clock_speed_combo, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->slider_clock_speed->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->clock_speed_widget, index == 1);
});
ui->groupBox->setVisible(false);
ui->groupBox_2->setVisible(false);
ui->toggle_cpu_jit->setVisible(false);
}
void ConfigureDebug::RetranslateUI() {
ui->retranslateUi(this);
}