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https://github.com/Lime3DS/Lime3DS
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29 lines
1,004 B
C++
29 lines
1,004 B
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "common/vector_math.h"
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#include "video_core/regs_framebuffer.h"
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namespace Pica {
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namespace Rasterizer {
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void DrawPixel(int x, int y, const Math::Vec4<u8>& color);
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const Math::Vec4<u8> GetPixel(int x, int y);
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u32 GetDepth(int x, int y);
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u8 GetStencil(int x, int y);
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void SetDepth(int x, int y, u32 value);
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void SetStencil(int x, int y, u8 value);
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u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref);
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Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
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const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
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FramebufferRegs::BlendEquation equation);
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u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op);
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} // namespace Rasterizer
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} // namespace Pica
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