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https://github.com/Lime3DS/Lime3DS
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ebdae19fd2
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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#include <array>
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#include "common/common_types.h"
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namespace DSP {
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namespace HLE {
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constexpr int num_sources = 24;
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constexpr int samples_per_frame = 160; ///< Samples per audio frame at native sample rate
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/// The final output to the speakers is stereo. Preprocessing output in Source is also stereo.
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using StereoFrame16 = std::array<std::array<s16, 2>, samples_per_frame>;
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/// The DSP is quadraphonic internally.
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using QuadFrame32 = std::array<std::array<s32, 4>, samples_per_frame>;
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/**
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* This performs the filter operation defined by FilterT::ProcessSample on the frame in-place.
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* FilterT::ProcessSample is called sequentially on the samples.
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*/
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template <typename FrameT, typename FilterT>
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void FilterFrame(FrameT& frame, FilterT& filter) {
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std::transform(frame.begin(), frame.end(), frame.begin(),
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[&filter](const auto& sample) { return filter.ProcessSample(sample); });
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}
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} // namespace HLE
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} // namespace DSP
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