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https://github.com/Lime3DS/Lime3DS
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72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include "common/common_types.h"
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namespace Network {
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constexpr u16 DefaultRoomPort = 1234;
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constexpr size_t NumChannels = 1; // Number of channels used for the connection
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struct RoomInformation {
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std::string name; ///< Name of the server
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u32 member_slots; ///< Maximum number of members in this room
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};
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// The different types of messages that can be sent. The first byte of each packet defines the type
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typedef uint8_t MessageID;
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enum RoomMessageTypes {
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IdJoinRequest = 1,
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IdJoinSuccess,
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IdRoomInformation,
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IdSetGameName,
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IdWifiPacket,
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IdChatMessage,
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IdNameCollision,
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IdMacCollision
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};
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/// This is what a server [person creating a server] would use.
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class Room final {
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public:
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enum class State : u8 {
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Open, ///< The room is open and ready to accept connections.
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Closed, ///< The room is not opened and can not accept connections.
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};
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Room();
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~Room();
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/**
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* Gets the current state of the room.
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*/
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State GetState() const;
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/**
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* Gets the room information of the room.
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*/
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const RoomInformation& GetRoomInformation() const;
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/**
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* Creates the socket for this room. Will bind to default address if
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* server is empty string.
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*/
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void Create(const std::string& name, const std::string& server = "",
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u16 server_port = DefaultRoomPort);
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/**
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* Destroys the socket
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*/
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void Destroy();
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private:
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class RoomImpl;
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std::unique_ptr<RoomImpl> room_impl;
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};
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} // namespace Network
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