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https://github.com/Lime3DS/Lime3DS
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7f48aa8d25
The loaders will now just create a Kernel::Process, construct it and return it to the caller, which is responsible for setting it as the current process and configuring the global page table.
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "common/common_types.h"
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#include "core/loader/loader.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Loader namespace
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namespace Loader {
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/// Loads an ELF/AXF file
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class AppLoader_ELF final : public AppLoader {
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public:
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AppLoader_ELF(FileUtil::IOFile&& file, std::string filename)
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: AppLoader(std::move(file)), filename(std::move(filename)) {}
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/**
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* Returns the type of the file
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* @param file FileUtil::IOFile open file
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* @return FileType found, or FileType::Error if this loader doesn't know it
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*/
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static FileType IdentifyType(FileUtil::IOFile& file);
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FileType GetFileType() override {
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return IdentifyType(file);
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}
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ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) override;
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private:
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std::string filename;
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};
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} // namespace Loader
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