Lime3DS/src/common/thread.cpp
comex 2ba35cab73 Fix thread naming on Linux, which limits names to 15 bytes.
- In `SetCurrentThreadName`, when on Linux, truncate to 15 bytes, as (at
  least on glibc) `pthread_set_name_np` will otherwise return `ERANGE` and
  do nothing.
- Also, add logging in case `pthread_set_name_np` returns an error
  anyway.  This is Linux-specific, as the Apple and BSD versions of
  `pthread_set_name_np return `void`.
- Change the name for CPU threads in multi-core mode from
  "yuzu:CoreCPUThread_N" (19 bytes) to "yuzu:CPUCore_N" (14 bytes) so it
  fits into the Linux limit.  Some other thread names are also cut off,
  but I didn't bother addressing them as you can guess them from the
  truncated versions.  For a CPU thread, truncation means you can't see
  which core it is!
2020-09-03 03:15:14 +02:00

86 lines
2.5 KiB
C++

// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/common_funcs.h"
#include "common/logging/log.h"
#include "common/thread.h"
#ifdef __APPLE__
#include <mach/mach.h>
#elif defined(_WIN32)
#include <windows.h>
#else
#if defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
#include <pthread_np.h>
#else
#include <pthread.h>
#endif
#include <sched.h>
#endif
#ifndef _WIN32
#include <unistd.h>
#endif
#include <string>
#ifdef __FreeBSD__
#define cpu_set_t cpuset_t
#endif
namespace Common {
#ifdef _MSC_VER
// Sets the debugger-visible name of the current thread.
// Uses trick documented in:
// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
void SetCurrentThreadName(const char* name) {
static const DWORD MS_VC_EXCEPTION = 0x406D1388;
#pragma pack(push, 8)
struct THREADNAME_INFO {
DWORD dwType; // must be 0x1000
LPCSTR szName; // pointer to name (in user addr space)
DWORD dwThreadID; // thread ID (-1=caller thread)
DWORD dwFlags; // reserved for future use, must be zero
} info;
#pragma pack(pop)
info.dwType = 0x1000;
info.szName = name;
info.dwThreadID = static_cast<DWORD>(-1);
info.dwFlags = 0;
__try {
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
} __except (EXCEPTION_CONTINUE_EXECUTION) {
}
}
#else // !MSVC_VER, so must be POSIX threads
// MinGW with the POSIX threading model does not support pthread_setname_np
#if !defined(_WIN32) || defined(_MSC_VER)
void SetCurrentThreadName(const char* name) {
#ifdef __APPLE__
pthread_setname_np(name);
#elif defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
pthread_set_name_np(pthread_self(), name);
#elif defined(__NetBSD__)
pthread_setname_np(pthread_self(), "%s", (void*)name);
#elif defined(__linux__)
// Linux limits thread names to 15 characters and will outright reject any
// attempt to set a longer name with ERANGE.
std::string truncated(name, std::min(strlen(name), static_cast<size_t>(15)));
if (int e = pthread_setname_np(pthread_self(), truncated.c_str())) {
errno = e;
LOG_ERROR(Common, "Failed to set thread name to '{}': {}", truncated, GetLastErrorMsg());
}
#else
pthread_setname_np(pthread_self(), name);
#endif
}
#endif
#endif
} // namespace Common