Lime3DS/src/core/core.h
2015-01-02 22:33:53 -05:00

52 lines
1.4 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/arm/arm_interface.h"
#include "core/arm/skyeye_common/armdefs.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Core {
enum CPUCore {
CPU_Interpreter,
CPU_OldInterpreter,
};
extern ARM_Interface* g_app_core; ///< ARM11 application core
extern ARM_Interface* g_sys_core; ///< ARM11 system (OS) core
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Start the core
void Start();
/**
* Run the core CPU loop
* This function runs the core for the specified number of CPU instructions before trying to update
* hardware. This is much faster than SingleStep (and should be equivalent), as the CPU is not
* required to do a full dispatch with each instruction. NOTE: the number of instructions requested
* is not guaranteed to run, as this will be interrupted preemptively if a hardware update is
* requested (e.g. on a thread switch).
*/
void RunLoop(int tight_loop=1000);
/// Step the CPU one instruction
void SingleStep();
/// Halt the core
void Halt(const char *msg);
/// Kill the core
void Stop();
/// Initialize the core
int Init();
/// Shutdown the core
void Shutdown();
} // namespace