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https://github.com/Lime3DS/Lime3DS
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59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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namespace Kernel {
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class Thread;
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class Mutex final : public WaitObject {
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public:
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/**
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* Creates a mutex.
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* @param initial_locked Specifies if the mutex should be locked initially
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* @param name Optional name of mutex
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* @return Pointer to new Mutex object
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*/
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static SharedPtr<Mutex> Create(bool initial_locked, std::string name = "Unknown");
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std::string GetTypeName() const override { return "Mutex"; }
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std::string GetName() const override { return name; }
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static const HandleType HANDLE_TYPE = HandleType::Mutex;
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HandleType GetHandleType() const override { return HANDLE_TYPE; }
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int lock_count; ///< Number of times the mutex has been acquired
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std::string name; ///< Name of mutex (optional)
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SharedPtr<Thread> holding_thread; ///< Thread that has acquired the mutex
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bool ShouldWait() override;
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void Acquire() override;
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/**
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* Acquires the specified mutex for the specified thread
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* @param mutex Mutex that is to be acquired
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* @param thread Thread that will acquire the mutex
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*/
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void Acquire(SharedPtr<Thread> thread);
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void Release();
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private:
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Mutex();
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~Mutex() override;
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};
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/**
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* Releases all the mutexes held by the specified thread
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* @param thread Thread that is holding the mutexes
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*/
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void ReleaseThreadMutexes(Thread* thread);
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} // namespace
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