Lime3DS/src/core/settings.h
archshift cae89fb315 Allow the user to set the background clear color during emulation
The background color can be seen at the sides of the bottom screen or when the window is wider than normal.
2015-04-03 15:35:51 -07:00

55 lines
985 B
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
namespace Settings {
struct Values {
// Controls
int pad_a_key;
int pad_b_key;
int pad_x_key;
int pad_y_key;
int pad_l_key;
int pad_r_key;
int pad_zl_key;
int pad_zr_key;
int pad_start_key;
int pad_select_key;
int pad_home_key;
int pad_dup_key;
int pad_ddown_key;
int pad_dleft_key;
int pad_dright_key;
int pad_sup_key;
int pad_sdown_key;
int pad_sleft_key;
int pad_sright_key;
int pad_cup_key;
int pad_cdown_key;
int pad_cleft_key;
int pad_cright_key;
// Core
int gpu_refresh_rate;
int frame_skip;
// Data Storage
bool use_virtual_sd;
// System Region
int region_value;
// Renderer
float bg_red;
float bg_green;
float bg_blue;
std::string log_filter;
} extern values;
}