Lime3DS/src/core/hle/service/dsp_dsp.h
bunnei e9650f1c61 DSP: Signal (faked) interrupt on every frame.
- Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt.
2015-01-05 00:25:37 -05:00

26 lines
586 B
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/service.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace DSP_DSP
namespace DSP_DSP {
class Interface : public Service::Interface {
public:
Interface();
std::string GetPortName() const override {
return "dsp::DSP";
}
};
/// Signals that a DSP interrupt has occurred to userland code
void SignalInterrupt();
} // namespace