Lime3DS/src/video_core/debug_utils
bunnei 90243c56fb Merge pull request #1730 from hrydgard/vertex-loader
* Remove late accesses to attribute_config

* Refactor: Extract VertexLoader from command_processor.cpp.

Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.

* Move "&" to their proper place, add missing includes and make some properly relative.

* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).

* Optimize the vertex loader, nearly doubling its speed.

* Debugger fix

* Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 09:42:47 -04:00
..
debug_utils.cpp Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations. 2016-04-24 14:19:49 +02:00
debug_utils.h Merge pull request #1730 from hrydgard/vertex-loader 2016-04-29 09:42:47 -04:00