Lime3DS/src/core/file_sys/archive_extsavedata.h
Subv 2c89d4d5cd Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00

45 lines
1.3 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/file_sys/disk_archive.h"
#include "core/loader/loader.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace
namespace FileSys {
/// File system interface to the ExtSaveData archive
class Archive_ExtSaveData final : public DiskArchive {
public:
Archive_ExtSaveData(const std::string& mount_point);
/**
* Initialize the archive.
* @return true if it initialized successfully
*/
bool Initialize();
ResultCode Open(const Path& path) override;
ResultCode Format(const Path& path) const override;
std::string GetName() const override { return "ExtSaveData"; }
const std::string& GetMountPoint() const override {
return concrete_mount_point;
}
protected:
/**
* This holds the full directory path for this archive, it is only set after a successful call to Open,
* this is formed as <base extsavedatapath>/<type>/<high>/<low>.
* See GetExtSaveDataPath for the code that extracts this data from an archive path.
*/
std::string concrete_mount_point;
};
} // namespace FileSys