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https://github.com/Lime3DS/Lime3DS
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5fcbfc06eb
* Simplifies scheduling logic, specifically regarding thread status. It should be much clearer which statuses are valid for a thread at any given point in the system. * Removes dead code from thread.cpp. * Moves the implementation of resetting a ThreadContext to the corresponding core's implementation. Other changes: * Fixed comments in arm interfaces. * Updated comments in thread.cpp * Removed confusing, useless, functions like MakeReady() and ChangeStatus() from thread.cpp. * Removed stack_size from Thread. In the CTR kernel, the thread's stack would be allocated before thread creation.
38 lines
1 KiB
C++
38 lines
1 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "core/arm/arm_interface.h"
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#include "core/arm/skyeye_common/armdefs.h"
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class ARM_DynCom final : virtual public ARM_Interface {
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public:
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ARM_DynCom();
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~ARM_DynCom();
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void SetPC(u32 pc) override;
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u32 GetPC() const override;
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u32 GetReg(int index) const override;
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void SetReg(int index, u32 value) override;
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u32 GetCPSR() const override;
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void SetCPSR(u32 cpsr) override;
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u64 GetTicks() const override;
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void AddTicks(u64 ticks) override;
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void ResetContext(Core::ThreadContext& context, u32 stack_top, u32 entry_point, u32 arg);
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void SaveContext(Core::ThreadContext& ctx) override;
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void LoadContext(const Core::ThreadContext& ctx) override;
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void PrepareReschedule() override;
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void ExecuteInstructions(int num_instructions) override;
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private:
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std::unique_ptr<ARMul_State> state;
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};
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