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https://github.com/Lime3DS/Lime3DS
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32 lines
1,016 B
C++
32 lines
1,016 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "video_core/shader/debug_data.h"
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#include "video_core/shader/shader.h"
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namespace Pica {
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namespace Shader {
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class InterpreterEngine final : public ShaderEngine {
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public:
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void SetupBatch(ShaderSetup& setup, unsigned int entry_point) override;
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void Run(const ShaderSetup& setup, UnitState& state) const override;
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/**
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* Produce debug information based on the given shader and input vertex
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* @param setup Shader engine state
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* @param input Input vertex into the shader
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* @param config Configuration object for the shader pipeline
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* @return Debug information for this shader with regards to the given vertex
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*/
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DebugData<true> ProduceDebugInfo(const ShaderSetup& setup, const AttributeBuffer& input,
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const ShaderRegs& config) const;
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};
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} // namespace Shader
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} // namespace Pica
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