Lime3DS/src/common/math_util.h
Tobias f6b543886c
Port yuzu-emu/yuzu#4528: "common: Make use of [[nodiscard]] where applicable" (#5535)
Co-authored-by: LC <712067+lioncash@users.noreply.github.com>
2020-08-31 21:06:16 +02:00

47 lines
1.3 KiB
C++

// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstdlib>
#include <type_traits>
namespace Common {
constexpr float PI = 3.14159265f;
template <class T>
struct Rectangle {
T left{};
T top{};
T right{};
T bottom{};
constexpr Rectangle() = default;
constexpr Rectangle(T left, T top, T right, T bottom)
: left(left), top(top), right(right), bottom(bottom) {}
[[nodiscard]] T GetWidth() const {
return std::abs(static_cast<std::make_signed_t<T>>(right - left));
}
[[nodiscard]] T GetHeight() const {
return std::abs(static_cast<std::make_signed_t<T>>(bottom - top));
}
[[nodiscard]] Rectangle<T> TranslateX(const T x) const {
return Rectangle{left + x, top, right + x, bottom};
}
[[nodiscard]] Rectangle<T> TranslateY(const T y) const {
return Rectangle{left, top + y, right, bottom + y};
}
[[nodiscard]] Rectangle<T> Scale(const float s) const {
return Rectangle{left, top, static_cast<T>(left + GetWidth() * s),
static_cast<T>(top + GetHeight() * s)};
}
};
template <typename T>
Rectangle(T, T, T, T) -> Rectangle<T>;
} // namespace Common