mirror of
https://github.com/Lime3DS/Lime3DS
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52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <QModelIndex>
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#include <QSettings>
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#include <QStandardItem>
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#include <QStandardItemModel>
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#include <QString>
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#include <QTreeView>
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#include <QWidget>
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class GameListWorker;
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class GameList : public QWidget {
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Q_OBJECT
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public:
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enum {
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COLUMN_FILE_TYPE,
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COLUMN_NAME,
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COLUMN_SIZE,
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COLUMN_COUNT, // Number of columns
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};
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GameList(QWidget* parent = nullptr);
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~GameList() override;
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void PopulateAsync(const QString& dir_path, bool deep_scan);
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void SaveInterfaceLayout(QSettings& settings);
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void LoadInterfaceLayout(QSettings& settings);
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public slots:
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void AddEntry(QList<QStandardItem*> entry_items);
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private slots:
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void ValidateEntry(const QModelIndex& item);
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void DonePopulating();
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signals:
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void GameChosen(QString game_path);
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void ShouldCancelWorker();
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private:
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QTreeView* tree_view = nullptr;
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QStandardItemModel* item_model = nullptr;
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GameListWorker* current_worker = nullptr;
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};
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