mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-11-16 04:03:43 +00:00
a1a5570e97
The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES. |
||
---|---|---|
.. | ||
emu_window_glfw.cpp | ||
emu_window_glfw.h |