mirror of
https://github.com/Lime3DS/Lime3DS
synced 2025-01-09 13:43:27 +00:00
394 lines
12 KiB
XML
394 lines
12 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ConfigureEnhancements</class>
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<widget class="QWidget" name="ConfigureEnhancements">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>440</width>
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<height>950</height>
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</rect>
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</property>
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<property name="minimumSize">
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<size>
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<width>0</width>
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<height>0</height>
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</size>
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</property>
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<property name="windowTitle">
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<string>Form</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<item>
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<widget class="QGroupBox" name="rendererBox">
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<property name="title">
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<string>Renderer</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<item>
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<widget class="QWidget" name="widget_resolution" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_1">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="resolution_label">
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<property name="text">
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<string>Internal Resolution</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="resolution_factor_combobox">
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<item>
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<property name="text">
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<string>Auto (Window Size)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Native (400x240)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>2x Native (800x480)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>3x Native (1200x720)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>4x Native (1600x960)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>5x Native (2000x1200)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>6x Native (2400x1440)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>7x Native (2800x1680)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>8x Native (3200x1920)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>9x Native (3600x2160)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>10x Native (4000x2400)</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_linear_filter">
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<property name="text">
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<string>Enable Linear Filtering</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="widget_shader" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="shader_label">
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<property name="text">
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<string>Post-Processing Shader</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="shader_combobox"/>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="widget_texture_filter" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="texture_filter_label">
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<property name="text">
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<string>Texture Filter</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="texture_filter_combobox">
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<item>
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<property name="text">
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<string>None</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Anime4K</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Bicubic</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Nearest Neighbor</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>ScaleForce</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>xBRZ</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="stereo_group">
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<property name="title">
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<string>Stereoscopy</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_4">
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<item>
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<widget class="QLabel" name="label_4">
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<property name="text">
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<string>Stereoscopic 3D Mode</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="render_3d_combobox">
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<item>
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<property name="text">
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<string>Off</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Side by Side</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Reverse Side by Side</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Anaglyph</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Interlaced</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Reverse Interlaced</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_5">
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<item>
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Depth</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QSpinBox" name="factor_3d">
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<property name="suffix">
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<string>%</string>
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</property>
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<property name="minimum">
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<number>0</number>
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</property>
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<property name="maximum">
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<number>100</number>
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</property>
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<property name="value">
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<number>0</number>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_6">
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<item>
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<widget class="QLabel" name="label_6">
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<property name="text">
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<string>Eye to Render in Monoscopic Mode</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="mono_rendering_eye">
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<item>
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<property name="text">
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<string>Left Eye (default)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Right Eye</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="utilityBox">
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<property name="title">
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<string>Utility</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_1">
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<item row="1" column="0">
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<widget class="QCheckBox" name="toggle_custom_textures">
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<property name="toolTip">
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<string><html><head/><body><p>Replace textures with PNG files.</p><p>Textures are loaded from load/textures/[Title ID]/.</p></body></html></string>
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</property>
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<property name="text">
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<string>Use Custom Textures</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="toggle_dump_textures">
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<property name="toolTip">
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<string><html><head/><body><p>Dump textures to PNG files.</p><p>Textures are dumped to dump/textures/[Title ID]/.</p></body></html></string>
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</property>
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<property name="text">
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<string>Dump Textures</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="toggle_preload_textures">
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<property name="toolTip">
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<string><html><head/><body><p>Load all custom textures into memory on boot, instead of loading them when the game requires them.</p></body></html></string>
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</property>
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<property name="text">
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<string>Preload Custom Textures</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QCheckBox" name="toggle_async_custom_loading">
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<property name="toolTip">
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<string><html><head/><body><p>Load custom textures asynchronously with background threads to reduce loading stutter</p></body></html></string>
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</property>
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<property name="text">
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<string>Async Custom Texture Loading</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>270</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</widget>
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<tabstops>
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<tabstop>resolution_factor_combobox</tabstop>
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<tabstop>toggle_linear_filter</tabstop>
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<tabstop>shader_combobox</tabstop>
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<tabstop>texture_filter_combobox</tabstop>
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<tabstop>render_3d_combobox</tabstop>
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<tabstop>factor_3d</tabstop>
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<tabstop>mono_rendering_eye</tabstop>
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<tabstop>toggle_custom_textures</tabstop>
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<tabstop>toggle_dump_textures</tabstop>
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<tabstop>toggle_preload_textures</tabstop>
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</tabstops>
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<resources/>
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<connections/>
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</ui>
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