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https://github.com/Lime3DS/Lime3DS
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* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
88 lines
2.4 KiB
C++
88 lines
2.4 KiB
C++
// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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#include "core/cheats/cheat_base.h"
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namespace Cheats {
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class GatewayCheat final : public CheatBase {
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public:
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enum class CheatType {
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Null = -0x1,
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Write32 = 0x00,
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Write16 = 0x01,
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Write8 = 0x02,
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GreaterThan32 = 0x03,
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LessThan32 = 0x04,
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EqualTo32 = 0x05,
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NotEqualTo32 = 0x06,
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GreaterThan16WithMask = 0x07,
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LessThan16WithMask = 0x08,
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EqualTo16WithMask = 0x09,
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NotEqualTo16WithMask = 0x0A,
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LoadOffset = 0x0B,
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Loop = 0x0C,
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Terminator = 0xD0,
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LoopExecuteVariant = 0xD1,
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FullTerminator = 0xD2,
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SetOffset = 0xD3,
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AddValue = 0xD4,
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SetValue = 0xD5,
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IncrementiveWrite32 = 0xD6,
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IncrementiveWrite16 = 0xD7,
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IncrementiveWrite8 = 0xD8,
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Load32 = 0xD9,
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Load16 = 0xDA,
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Load8 = 0xDB,
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AddOffset = 0xDC,
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Joker = 0xDD,
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Patch = 0xE,
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};
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struct CheatLine {
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explicit CheatLine(const std::string& line);
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CheatType type;
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u32 address;
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u32 value;
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u32 first;
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std::string cheat_line;
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bool valid = true;
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};
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GatewayCheat(std::string name, std::vector<CheatLine> cheat_lines, std::string comments);
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GatewayCheat(std::string name, std::string code, std::string comments);
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~GatewayCheat();
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void Execute(Core::System& system) const override;
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bool IsEnabled() const override;
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void SetEnabled(bool enabled) override;
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std::string GetComments() const override;
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std::string GetName() const override;
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std::string GetType() const override;
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std::string GetCode() const override;
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std::string ToString() const override;
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/// Gateway cheats look like:
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/// [Name]
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/// 12345678 90ABCDEF
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/// 12345678 90ABCDEF
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/// (there might be multiple lines of those hex numbers)
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/// Comment lines start with a '*'
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/// This function will pares the file for such structures
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static std::vector<std::unique_ptr<CheatBase>> LoadFile(const std::string& filepath);
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private:
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std::atomic<bool> enabled = false;
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const std::string name;
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std::vector<CheatLine> cheat_lines;
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const std::string comments;
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};
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} // namespace Cheats
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